Yakuza 3 Remastered/Movesets: Difference between revisions
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(Added description and basic table of movesets.) |
(→Moveset List: Added a few new battle sets. Added potential citation tab.) |
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|Dual gun moveset (Richardson) with some claw Lau moves. | |Dual gun moveset (Richardson) with some claw Lau moves. | ||
|[[Yakuza 3 Remastered/Characters/Jo Amon|Jo Amon (Second Phase)]] | |[[Yakuza 3 Remastered/Characters/Jo Amon|Jo Amon (Second Phase)]] | ||
|Dual Pistols | |Dual Pistols | ||
|Shoots bomb assets, seems to be associated with this action set. | |Shoots bomb assets, seems to be associated with this action set. | ||
|- | |- | ||
Line 30: | Line 30: | ||
|Double claw moveset (Lau) with Richardson gun moves. | |Double claw moveset (Lau) with Richardson gun moves. | ||
|[[Yakuza 3 Remastered/Characters/Jo Amon|Jo Amon (Third Phase)]] | |[[Yakuza 3 Remastered/Characters/Jo Amon|Jo Amon (Third Phase)]] | ||
|Dual Pistols | |Dual Pistols | ||
|Unknown when Amon transitions to this phase, as it bears many similarities to the second phase. | |Unknown when Amon transitions to this phase, as it bears many similarities to the second phase. | ||
Assets do not change. | |||
|- | |- | ||
|'''BTL/Amon_X''' | |'''BTL/Amon_X''' | ||
Line 42: | Line 43: | ||
|Generic action set template(?). | |Generic action set template(?). | ||
|Unknown | |Unknown | ||
|None | |None | ||
|Potentially a placeholder(?). | |Potentially a placeholder(?). | ||
|- | |- | ||
|'''BTL/Boxer''' | |'''BTL/Boxer''' | ||
|Common boxer moveset. | |Common boxer moveset. | ||
| | |Goon Boxers | ||
|None | |None | ||
| | | | ||
|- | |- | ||
|'''BTL/Col_Boxer_A''' | |'''BTL/Col_Boxer_A''' | ||
|Enemy boxer moveset (Tamashiro's knuckle dusters). | |Enemy boxer moveset (Tamashiro's knuckle dusters). Plus boxer | ||
| | moves. | ||
|Coliseum Boxers | |||
| | |Fists | ||
|Has some different move entries in [[property.bin]], but still uses Tamashiro's animations and vfx. | |Has some different move entries in [[property.bin]], but still uses Tamashiro's animations and vfx. | ||
Uses fist hitbox locations instead of weapon specified hitbox location. | Uses fist hitbox locations instead of weapon specified hitbox location. | ||
|- | |||
|'''BTL/Col_Boxer_A_M''' | |||
|Enemy boxer moveset (Tamashiro's knuckle dusters). Plus boxer | |||
moves. | |||
|Coliseum Knuckleheads | |||
|Brass Knuckles(?) | |||
|Is BTL/Col_Boxer_A but instead uses Tamashiro's actual [[property.bin]] entries. Possibly used for | |||
brass knuckle boxers. | |||
|- | |||
|'''BTL/Col_Boxer_B''' | |||
|Enemy boxer moveset (Tamashiro's knuckle dusters). Plus boxer | |||
moves. | |||
|Coliseum Boxers | |||
|Unknown | |||
|Is BTL/Col_Boxer_A with less moves. | |||
|- | |||
|'''BTL/Col_Enemy_A''' | |||
|(wpa)<ref class="weaponType">[[Common Prefixes & Suffixes#Weapon Types|Common Prefixes & Suffixes]] - Lists the various weapon types used by battle sets.</ref> - One handed light weapon moveset. | |||
| | |||
| | |||
| | |||
|} | |} | ||
==Notes== | |||
<references /> |
Revision as of 00:45, 10 August 2024
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This page is under construction Check back later for additional changes |
This page is used to categorize each moveset in Yakuza 3 Remastered by its ActionSet.cas. Each action set is sorted by its order in the file, as well as separating the playable and non-playable movesets.
Moveset List
Action Set | Description | Used By | Weapons Used | Notes |
---|---|---|---|---|
Playable | ||||
BTL/Kiryu | Kazuma Kiryu's classic fighting style. | Kazuma Kiryu | Fists | |
Non-Playable | ||||
BTL/Amon | Dual gun moveset (Richardson) with some claw Lau moves. | Jo Amon (Second Phase) | Dual Pistols | Shoots bomb assets, seems to be associated with this action set. |
BTL/Amon_U | Double claw moveset (Lau) with Richardson gun moves. | Jo Amon (Third Phase) | Dual Pistols | Unknown when Amon transitions to this phase, as it bears many similarities to the second phase.
Assets do not change. |
BTL/Amon_X | Twin sword moveset (copy of the player's double sword moveset). | Jo Amon (First Phase) | Dual Light Swords | Copy of Kamiyama's kali stick action set, with a slip animation to indicate phase transition. |
BTL/Base | Generic action set template(?). | Unknown | None | Potentially a placeholder(?). |
BTL/Boxer | Common boxer moveset. | Goon Boxers | None | |
BTL/Col_Boxer_A | Enemy boxer moveset (Tamashiro's knuckle dusters). Plus boxer
moves. |
Coliseum Boxers | Fists | Has some different move entries in property.bin, but still uses Tamashiro's animations and vfx.
Uses fist hitbox locations instead of weapon specified hitbox location. |
BTL/Col_Boxer_A_M | Enemy boxer moveset (Tamashiro's knuckle dusters). Plus boxer
moves. |
Coliseum Knuckleheads | Brass Knuckles(?) | Is BTL/Col_Boxer_A but instead uses Tamashiro's actual property.bin entries. Possibly used for
brass knuckle boxers. |
BTL/Col_Boxer_B | Enemy boxer moveset (Tamashiro's knuckle dusters). Plus boxer
moves. |
Coliseum Boxers | Unknown | Is BTL/Col_Boxer_A with less moves. |
BTL/Col_Enemy_A | (wpa)Cite error: Invalid <ref> tag; invalid names, e.g. too many - One handed light weapon moveset.
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