Yakuza: Like a Dragon: Difference between revisions

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| auth_e || Cutscene data (English)
| auth_e || Cutscene data (English)
|-
|-
| battle ||  
| battle || Contains data for battle animations & movesets. Mostly used however for synced abilities and specific Sujimon abilities
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| boot ||  
| boot ||  
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| flood ||  
| flood ||  
|-
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| grass ||  
| grass || Grass textures for stages
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| hact_yazawa || Heat action cutscenes
| hact_yazawa || Heat action cutscenes
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| minigame || Data relating to minigames
| minigame || Data relating to minigames
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|-
| mvsfd || Pre-rendered video & audio
| mvsfd || Pre-rendered videos
|-
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| navmesh ||
| navimesh || Used for pathfinding for stages
|-
|-
| patch || Stores patch data of unknown purpose
| patch || Stores patch data of unknown purpose
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| ps5 || Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots
| ps5 || Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots
|-
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| puid.yazawa ||  Unique identifier tables used by the game's database
| [[Yakuza: Like a Dragon/puid.yazawa|puid.yazawa]]||  Unique identifier tables used by the game's database
|-
|-
| reflection || Reflection cubemaps
| reflection || Reflection cubemaps
|-
|-
| shader || .fxo files packed in .par archives; shaders used by the game engine
| shader || .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
|-
| stage || .PAR archives for locations; models, textures & entity data
| [[Yakuza: Like a Dragon/Stage_Infosheet|stage]] || .PAR archives for locations; models, textures & file list data
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|-
| stream || .awb containers; used for music, sound, voices (Japanese)
| stream || .awb containers; used for music, sound, voices (Japanese)
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| db.yazawa.zhs || Database files for the game (Simplified Chinese)
| db.yazawa.zhs || Database files for the game (Simplified Chinese)
|-
|-
| effect ||  
| effect || In game effects, such as auras from heat moves, or common particle effects for debuffs
|-
|-
| entity_yazawa || Entity tables for the game
| entity_yazawa || Entity tables for the game
|-
|-
| font.yazawa ||
| font.yazawa ||Font files (and textures)
|-
|-
| light_anim_yazawa ||
| light_anim_yazawa ||Light animation files
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| lua || Lua scripts
| lua || Lua scripts
|-
|-
| map ||
| map ||Minimap models
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|-
| motion || Animation files
| motion || Animation files
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| sound_en || .acb containers; used for music, sound, voices (English)
| sound_en || .acb containers; used for music, sound, voices (English)
|-
|-
| talk_yazawa ||
| talk_yazawa || Controls dialogues for non-motion capped cutscenes as well as general shops/minigames
|-
|-
| ui.yazawa.de || UI textures (German)
| ui.yazawa.de || UI textures (German)

Latest revision as of 02:49, 17 November 2024

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Yazawabox.jpg
Yakuza: Like a Dragon
Also known as: 龍が如く7 光と闇の行方 (Ryū ga Gotoku 7: Hikari to Yami no Yukue)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows
Release: PlayStation 4
JP: January 16, 2020
WW: November 10, 2020

Xbox One, Xbox Series, Windows
WW: November 10, 2020
PlayStation 5
WW: March 2, 2021

Engine: Dragon Engine
Internal name: yazawa

The seventh instalment of the mainline franchise, introducing a turn based RPG combat system replacing the more action-based 'brawler' type from previous entries. Initially released on the PlayStation 4 in Japan on January 16, 2020, it received a English dub and worldwide release on November 10, 2020, including being released on Xbox One, Windows and the Xbox Series X/S (functionally being a launch title for the latter). A further release on the PlayStation 5 followed on March 2, 2021.

The game introduces a new protagonist, Ichiban Kasuga, a former Yakuza betrayed by his former boss, and left for dead in the fictional district of Isezaki Ijincho, in Yokohama.

Modding Documents

Placeholder link

Folder and Package Structure

Taken from the Steam release of the game.

Folders

Folder name Description
3dlut Colour look up tables, used for filters
artisan Debug file; doesn't seem to do anything
auth Cutscene data (Japanese)
auth_e Cutscene data (English)
battle Contains data for battle animations & movesets. Mostly used however for synced abilities and specific Sujimon abilities
boot
camera Camera animations for shaking (?)
entity_table
flood
grass Grass textures for stages
hact_yazawa Heat action cutscenes
minigame Data relating to minigames
mvsfd Pre-rendered videos
navimesh Used for pathfinding for stages
patch Stores patch data of unknown purpose
ps5 Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots
puid.yazawa Unique identifier tables used by the game's database
reflection Reflection cubemaps
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
stage .PAR archives for locations; models, textures & file list data
stream .awb containers; used for music, sound, voices (Japanese)
stream_en .awb containers; used for music, sound, voices (English)
system
version

PAR Archives

Archive name Description
asset Props; weapons, items used in cutscenes, destructible objects in the game world etc
chara Character models, including animals
cubemap_yazawa Cubemap textures
db.yazawa.de Database files for the game (German)
db.yazawa.en Database files for the game (English)
db.yazawa.es Database files for the game (Spanish)
db.yazawa.fr Database files for the game (French)
db.yazawa.it Database files for the game (Italian)
db.yazawa.jp Database files for the game (Japanese)
db.yazawa.ko Database files for the game (Korean)
db.yazawa.pt Database files for the game (Portuguese)
db.yazawa.ru Database files for the game (Russian)
db.yazawa.zh Database files for the game (Traditional Chinese)
db.yazawa.zhs Database files for the game (Simplified Chinese)
effect In game effects, such as auras from heat moves, or common particle effects for debuffs
entity_yazawa Entity tables for the game
font.yazawa Font files (and textures)
light_anim_yazawa Light animation files
lua Lua scripts
map Minimap models
motion Animation files
particle Particle effects
sound .acb containers; used for music, sound, voices (Japanese)
sound_en .acb containers; used for music, sound, voices (English)
talk_yazawa Controls dialogues for non-motion capped cutscenes as well as general shops/minigames
ui.yazawa.de UI textures (German)
ui.yazawa.en UI textures (English)
ui.yazawa.es UI textures (Spanish)
ui.yazawa.fr UI textures (French)
ui.yazawa.it UI textures (Italian)
ui.yazawa.jp UI textures (Japanese)
ui.yazawa.ko UI textures (Korean)
ui.yazawa.pt UI textures (Portuguese)
ui.yazawa.ru UI textures (Russian)
ui.yazawa.zh UI textures (Traditional Chinese)
ui.yazawa.zhs UI textures (Simplified Chinese)