Yakuza: Like a Dragon: Difference between revisions
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| auth_e || Cutscene data (English) | | auth_e || Cutscene data (English) | ||
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| battle || Contains data for battle animations & movesets | | battle || Contains data for battle animations & movesets. Mostly used however for synced abilities and specific Sujimon abilities | ||
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| boot || | | boot || | ||
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| flood || | | flood || | ||
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| grass || | | grass || Grass textures for stages | ||
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| hact_yazawa || Heat action cutscenes | | hact_yazawa || Heat action cutscenes | ||
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| minigame || Data relating to minigames | | minigame || Data relating to minigames | ||
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| mvsfd || Pre-rendered | | mvsfd || Pre-rendered videos | ||
|- | |- | ||
| | | navimesh || Used for pathfinding for stages | ||
|- | |- | ||
| patch || Stores patch data of unknown purpose | | patch || Stores patch data of unknown purpose | ||
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| reflection || Reflection cubemaps | | reflection || Reflection cubemaps | ||
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| shader || .fxo files packed in .par archives; shaders used by the game engine | | shader || .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | ||
|- | |- | ||
| [[Yakuza: Like a Dragon/Stage_Infosheet|stage]] || .PAR archives for locations; models, textures & | | [[Yakuza: Like a Dragon/Stage_Infosheet|stage]] || .PAR archives for locations; models, textures & file list data | ||
|- | |- | ||
| stream || .awb containers; used for music, sound, voices (Japanese) | | stream || .awb containers; used for music, sound, voices (Japanese) | ||
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| entity_yazawa || Entity tables for the game | | entity_yazawa || Entity tables for the game | ||
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| font.yazawa || | | font.yazawa ||Font files (and textures) | ||
|- | |- | ||
| light_anim_yazawa || | | light_anim_yazawa ||Light animation files | ||
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| lua || Lua scripts | | lua || Lua scripts | ||
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| map || | | map ||Minimap models | ||
|- | |- | ||
| motion || Animation files | | motion || Animation files |
Latest revision as of 02:49, 17 November 2024
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Yakuza: Like a Dragon | |
Also known as: | 龍が如く7 光と闇の行方 (Ryū ga Gotoku 7: Hikari to Yami no Yukue) |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
Release: | PlayStation 4 JP: January 16, 2020 WW: November 10, 2020 Xbox One, Xbox Series, Windows |
Engine: | Dragon Engine |
Internal name: | yazawa |
The seventh instalment of the mainline franchise, introducing a turn based RPG combat system replacing the more action-based 'brawler' type from previous entries. Initially released on the PlayStation 4 in Japan on January 16, 2020, it received a English dub and worldwide release on November 10, 2020, including being released on Xbox One, Windows and the Xbox Series X/S (functionally being a launch title for the latter). A further release on the PlayStation 5 followed on March 2, 2021.
The game introduces a new protagonist, Ichiban Kasuga, a former Yakuza betrayed by his former boss, and left for dead in the fictional district of Isezaki Ijincho, in Yokohama.
Modding Documents
Placeholder link
Folder and Package Structure
Taken from the Steam release of the game.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
artisan | Debug file; doesn't seem to do anything |
auth | Cutscene data (Japanese) |
auth_e | Cutscene data (English) |
battle | Contains data for battle animations & movesets. Mostly used however for synced abilities and specific Sujimon abilities |
boot | |
camera | Camera animations for shaking (?) |
entity_table | |
flood | |
grass | Grass textures for stages |
hact_yazawa | Heat action cutscenes |
minigame | Data relating to minigames |
mvsfd | Pre-rendered videos |
navimesh | Used for pathfinding for stages |
patch | Stores patch data of unknown purpose |
ps5 | Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots |
puid.yazawa | Unique identifier tables used by the game's database |
reflection | Reflection cubemaps |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
stage | .PAR archives for locations; models, textures & file list data |
stream | .awb containers; used for music, sound, voices (Japanese) |
stream_en | .awb containers; used for music, sound, voices (English) |
system | |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
chara | Character models, including animals |
cubemap_yazawa | Cubemap textures |
db.yazawa.de | Database files for the game (German) |
db.yazawa.en | Database files for the game (English) |
db.yazawa.es | Database files for the game (Spanish) |
db.yazawa.fr | Database files for the game (French) |
db.yazawa.it | Database files for the game (Italian) |
db.yazawa.jp | Database files for the game (Japanese) |
db.yazawa.ko | Database files for the game (Korean) |
db.yazawa.pt | Database files for the game (Portuguese) |
db.yazawa.ru | Database files for the game (Russian) |
db.yazawa.zh | Database files for the game (Traditional Chinese) |
db.yazawa.zhs | Database files for the game (Simplified Chinese) |
effect | In game effects, such as auras from heat moves, or common particle effects for debuffs |
entity_yazawa | Entity tables for the game |
font.yazawa | Font files (and textures) |
light_anim_yazawa | Light animation files |
lua | Lua scripts |
map | Minimap models |
motion | Animation files |
particle | Particle effects |
sound | .acb containers; used for music, sound, voices (Japanese) |
sound_en | .acb containers; used for music, sound, voices (English) |
talk_yazawa | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
ui.yazawa.de | UI textures (German) |
ui.yazawa.en | UI textures (English) |
ui.yazawa.es | UI textures (Spanish) |
ui.yazawa.fr | UI textures (French) |
ui.yazawa.it | UI textures (Italian) |
ui.yazawa.jp | UI textures (Japanese) |
ui.yazawa.ko | UI textures (Korean) |
ui.yazawa.pt | UI textures (Portuguese) |
ui.yazawa.ru | UI textures (Russian) |
ui.yazawa.zh | UI textures (Traditional Chinese) |
ui.yazawa.zhs | UI textures (Simplified Chinese) |