YAKUZA 0 Companion App: Difference between revisions

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|Image=Yakuza_0_Companion_App_LiveArea.jpg
|Image=Yakuza_0_Companion_App_LiveArea.jpg
|Name=YAKUZA 0 Companion app
|Name=YAKUZA 0 Companion app
|Developer=[[Ryu ga Gotoku Studio]]
|Developer=[[Ryu Ga Gotoku Studio]]
|Publisher=[[SEGA]]
|Publisher=[[SEGA]]
|Platform=[[PlayStation Vita]]
|Platform=[[PlayStation Vita]]
|Release=February 26, 2015
|Release=February 26, 2015
|Engine=[[Old Engine]]
|Engine=[[Old Engine]]
}}
|Codename=cima|Alias=龍が如く0 基本無料アプリ (Ryu Ga Gotoku Zero Basic Free App)
人中之龍0 基本免費App (Ryu Ga Gotoku Zero Basic Free App)}}


Yakuza 0 Companion App is a demo of [[Yakuza 0]] for the PlayStation Vita.
Yakuza 0 Companion App is a demo of [[Yakuza 0]] for the PlayStation Vita.


As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
== Folder and Package Structure ==
Taken from title ID PCSH00147.
 
===Folders===


{| class="wikitable"
{| class="wikitable"
|+folders in PCSG00503/data/
|+
!Folders
!Contents inside
|-
|-
|2dpar/
!Folder name!!Description
|.par files containing sprites and UI elements.
|-
|-
|battlepar/
|2dpar||Contains UI data and sprites
|Battle data.
|-
|-
|bootpar/
|battlepar||
|.par files loaded at boot.
|-
|-
|chara_arc/
|bootpar||Boot data and properties for miscellaneous things
|A folder named "vita" containing a single .par file.
|-
|-
|chara_common/
|chara_arc||
|Animation data contained within .par files.
|-
|-
|cloth/
|chara_common||
|Clothes physics contained within a single .par file.
|-
|-
|drama_scanner/
|cloth||
|A single file called "ds.par"
|-
|-
|effect/
|drama_scanner||Leftover from full game, animations with face animation for cabaret
|Effects such as auras, weather, and lens flares.
|-
|-
|fighter/
|effect||
|
|-
|fighter||
|-
|fontpar||Font and miscellaneous textures
|-
|-
|fontpar/
|light_anim||Light animation data
|The file called font.par.
|-
|-
|light_anim/
|loading||HACT for loading screen that shows the bubble background
|The light animations used in the menu.
|-
|-
|loading/
|map_par||Leftover from full game
|Loading screen .par.
|-
|-
|map_par/
|minigame ||
|Map data, relating to the arenas.
|-
|-
|minigame/
|module||
|Minigame data.
|-
|-
|module/
|motion
|
|
|-
|-
|motion/
|pausepar
|
|
|-
|-
|pausepar/
|reactorpar
|
|
|-
|-
|reactorpar/
|savedata
|Leftover from full game
|-
|savedata_vita
|Save images for system and save data
|-
|scenario
|
|
|-
|-
|savedata/
|shader
|
|
|-
|-
|savedata_vita/
|soundcpk
|Background and miscellaneous audio
|-
|soundpar
|Miscellaneous audio
|-
|stage
|
|
|-
|-
|scenario/
|staypar
|
|
|-
|-
|shader/
|wdr_par_c
|
|Word Data Registry (Chinese) - stores dialogue, stage interactions and shop interactions
|-
|-
|soundcpk/
|wdr_par_j
|
|Word Data Registry (Japanese) - stores dialogue, stage interactions and shop interactions
|}
 
===PAR Archives===
{| class="wikitable"
|+
|-
|-
|soundpar/
!Archive name!!Description
|
|-
|-
|stage/
|chara||Character models
|
|-
|-
|staypar/
|flood
|
|Crowd animations merged into one (likely for LOD use-cases)
|-
|-
|wdr_par_c/
|hact_vita||Heat action cutscenes
|
|-
|-
|wdr_par_j/
|
|}
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Old Engine]]
[[Category:Old Engine]]

Latest revision as of 23:27, 6 February 2025

Majima construction.svg This page is under construction

Check back later for additional changes


Yakuza 0 Companion App LiveArea.jpg
YAKUZA 0 Companion app
Also known as: 龍が如く0 基本無料アプリ (Ryu Ga Gotoku Zero Basic Free App)

人中之龍0 基本免費App (Ryu Ga Gotoku Zero Basic Free App)

Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation Vita
Release: February 26, 2015
Engine: Old Engine
Internal name: cima

Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.

Folder and Package Structure

Taken from title ID PCSH00147.

Folders

Folder name Description
2dpar Contains UI data and sprites
battlepar
bootpar Boot data and properties for miscellaneous things
chara_arc
chara_common
cloth
drama_scanner Leftover from full game, animations with face animation for cabaret
effect
fighter
fontpar Font and miscellaneous textures
light_anim Light animation data
loading HACT for loading screen that shows the bubble background
map_par Leftover from full game
minigame
module
motion
pausepar
reactorpar
savedata Leftover from full game
savedata_vita Save images for system and save data
scenario
shader
soundcpk Background and miscellaneous audio
soundpar Miscellaneous audio
stage
staypar
wdr_par_c Word Data Registry (Chinese) - stores dialogue, stage interactions and shop interactions
wdr_par_j Word Data Registry (Japanese) - stores dialogue, stage interactions and shop interactions

PAR Archives

Archive name Description
chara Character models
flood Crowd animations merged into one (likely for LOD use-cases)
hact_vita Heat action cutscenes