Like a Dragon: Pirate Yakuza in Hawaii: Difference between revisions
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=== PAR Archives === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Archive name !! Description | |||
|- | |||
| asset_ngen || Props; weapons, items used in cutscenes, destructible objects in the game world etc | |||
|- | |||
| asset2_ngen || Empty | |||
|- | |||
| chara || Character models, including animals | |||
|- | |||
| chara2 || Empty | |||
|- | |||
| cubemap_spr || Cubemap textures | |||
|- | |||
| cubemap2_spr || Empty | |||
|- | |||
| db.spr.de || Database files (German) | |||
|- | |||
| db.spr.en || Database files (English) | |||
|- | |||
| db.spr.es || Database files (Spanish) | |||
|- | |||
| db.spr.fr || Database files (French) | |||
|- | |||
| db.spr.it || Database files (Italian) | |||
|- | |||
| db.spr.ja || Database files (Japanese) | |||
|- | |||
| db.spr.ko || Database files (Korean) | |||
|- | |||
| db.spr.pt || Database files (Portuguese) | |||
|- | |||
| db.spr.ru || Database files (Russian) | |||
|- | |||
| db.spr.zhs || Database files (Simplified Chinese) | |||
|- | |||
| db.spr.zht || Database files (Traditional Chinese) | |||
|- | |||
| effect || In game effects, such as auras from heat moves or common particles | |||
|- | |||
| entity_spr || Entity tables | |||
|- | |||
| font.spr ||Font files (and textures) | |||
|- | |||
| light_anim_spr ||Light animation files | |||
|- | |||
| lua || Lua scripts | |||
|- | |||
| map ||Minimap models | |||
|- | |||
| motion || Animation files, including their in-battle properties | |||
|- | |||
| particle || Particle effects | |||
|- | |||
| particle2 || Empty | |||
|- | |||
| sound || .acb containers; used for music, sound, voices (Japanese) | |||
|- | |||
| sound_en || .acb containers; used for music, sound, voices (English) | |||
|- | |||
| sound_zh || .acb containers; used for music, sound, voices (Chinese) | |||
|- | |||
| sound2_en || Empty | |||
|- | |||
| sound2_zh || Empty | |||
|- | |||
| talk_spr || Controls dialogues for non-motion capped cutscenes as well as general shops/minigames | |||
|- | |||
| talk2_spr || Empty | |||
|- | |||
| ui.spr.common || UI textures (Shared by all languages) | |||
|- | |||
| ui.spr.de || UI textures (German) | |||
|- | |||
| ui.spr.en || UI textures (English) | |||
|- | |||
| ui.spr.es || UI textures (Spanish) | |||
|- | |||
| ui.spr.fr || UI textures (French) | |||
|- | |||
| ui.spr.it || UI textures (Italian) | |||
|- | |||
| ui.spr.ja || UI textures (Japanese) | |||
|- | |||
| ui.spr.ko || UI textures (Korean) | |||
|- | |||
| ui.spr.pt || UI textures (Portuguese) | |||
|- | |||
| ui.spr.ru || UI textures (Russian) | |||
|- | |||
| ui.spr.zhs || UI textures (Simplified Chinese) | |||
|- | |||
| ui.spr.zht || UI textures (Traditional Chinese) | |||
|- | |||
|} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Dragon Engine 2.0]] | [[Category:Dragon Engine 2.0]] |
Revision as of 19:50, 28 February 2025
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Like a Dragon: Pirate Yakuza in Hawaii | |
Also known as: | 龍が如く8外伝 Pirates in Hawaii (Ryū ga Gotoku 8 Pirates in Hawaii) |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
Release: | 21 February 2025 |
Engine: | Dragon Engine |
Internal name: | sparrow |
PAR Archives
Archive name | Description |
---|---|
asset_ngen | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
asset2_ngen | Empty |
chara | Character models, including animals |
chara2 | Empty |
cubemap_spr | Cubemap textures |
cubemap2_spr | Empty |
db.spr.de | Database files (German) |
db.spr.en | Database files (English) |
db.spr.es | Database files (Spanish) |
db.spr.fr | Database files (French) |
db.spr.it | Database files (Italian) |
db.spr.ja | Database files (Japanese) |
db.spr.ko | Database files (Korean) |
db.spr.pt | Database files (Portuguese) |
db.spr.ru | Database files (Russian) |
db.spr.zhs | Database files (Simplified Chinese) |
db.spr.zht | Database files (Traditional Chinese) |
effect | In game effects, such as auras from heat moves or common particles |
entity_spr | Entity tables |
font.spr | Font files (and textures) |
light_anim_spr | Light animation files |
lua | Lua scripts |
map | Minimap models |
motion | Animation files, including their in-battle properties |
particle | Particle effects |
particle2 | Empty |
sound | .acb containers; used for music, sound, voices (Japanese) |
sound_en | .acb containers; used for music, sound, voices (English) |
sound_zh | .acb containers; used for music, sound, voices (Chinese) |
sound2_en | Empty |
sound2_zh | Empty |
talk_spr | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
talk2_spr | Empty |
ui.spr.common | UI textures (Shared by all languages) |
ui.spr.de | UI textures (German) |
ui.spr.en | UI textures (English) |
ui.spr.es | UI textures (Spanish) |
ui.spr.fr | UI textures (French) |
ui.spr.it | UI textures (Italian) |
ui.spr.ja | UI textures (Japanese) |
ui.spr.ko | UI textures (Korean) |
ui.spr.pt | UI textures (Portuguese) |
ui.spr.ru | UI textures (Russian) |
ui.spr.zhs | UI textures (Simplified Chinese) |
ui.spr.zht | UI textures (Traditional Chinese) |