YAKUZA 0 Companion App: Difference between revisions
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|2dpar/ | |2dpar/ | ||
| | |.par files containing sprites and UI elements. | ||
|- | |- | ||
|battlepar/ | |battlepar/ | ||
| | |Battle data. | ||
|- | |- | ||
|bootpar/ | |bootpar/ | ||
| | |.par files loaded at boot. | ||
|- | |- | ||
|chara_arc/ | |chara_arc/ | ||
| | |Contains a folder named "vita" | ||
|- | |- | ||
|chara_common/ | |chara_common/ |
Revision as of 21:37, 14 December 2022
Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.
As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
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YAKUZA 0 Companion app | |
Developer(s): | Ryu ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation Vita |
Release: | February 26, 2015 |
Engine: | Old Engine |
Folders | Contents inside |
---|---|
2dpar/ | .par files containing sprites and UI elements. |
battlepar/ | Battle data. |
bootpar/ | .par files loaded at boot. |
chara_arc/ | Contains a folder named "vita" |
chara_common/ | |
drama_scanner/ | |
effect/ | |
fighter/ | |
fontpar/ | |
light_anim/ | |
loading/ | |
map_par/ | |
minigame/ | |
module/ | |
motion/ | |
pausepar/ | |
reactorpar/ | |
savedata/ | |
savedata_vita/ | |
scenario/ | |
shader/ | |
soundcpk/ | |
soundpar/ | |
stage/ | |
staypar/ | |
wdr_par_c/ | |
wdr_par_j/ |