Like a Dragon: Pirate Yakuza in Hawaii: Difference between revisions

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== Folder and Package Structure ==
Taken from the Steam release of the game.
=== Folders ===
{| class="wikitable"
|+
|-
! Folder name !! Description
|-
| 3dlut || Colour look up tables, used for filters
|-
| artisan || Debug file; doesn't seem to do anything
|-
| auth || Cutscene data
|-
| auth_hires || Replacement textures for specific cutscenes
|-
| battle || Moveset and heat action data
|-
| boot ||
|-
| camera || Screen shake camera animations (?)
|-
| demo || Several screenshots with a visible debug menu overlay
|-
| entity_table ||
|-
| grass ||
|-
| hact_spr || Heat actions
|-
| minigame || Minigame related data
|-
| moviesd || Pre-rendered videos
|-
| navimesh || Pathfinding files
|-
| pirate || Sail textures for the ship
|-
| puid.spr ||  Unique identifier tables used by the game's database
|-
| reflection || Reflection cubemaps
|-
| shader || .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
| stage_common ||
|-
| stage_ngen || Models, textures and other stage related data
|-
| stream || .awb containers; used for music, sound, voices (Japanese)
|-
| stream_en || .awb containers; used for music, sound, voices (English)
|-
| stream_zh || .awb containers; used for music, sound, voices (Chinese)
|-
| system ||
|-
| version ||
|}


=== PAR Archives ===
=== PAR Archives ===

Latest revision as of 20:12, 28 February 2025

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Check back later for additional changes


Magumbo in hawumbus.png
Like a Dragon: Pirate Yakuza in Hawaii
Also known as: 龍が如く8外伝 Pirates in Hawaii (Ryū ga Gotoku 8 Pirates in Hawaii)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows
Release: 21 February 2025
Engine: Dragon Engine
Internal name: sparrow


Folder and Package Structure

Taken from the Steam release of the game.

Folders

Folder name Description
3dlut Colour look up tables, used for filters
artisan Debug file; doesn't seem to do anything
auth Cutscene data
auth_hires Replacement textures for specific cutscenes
battle Moveset and heat action data
boot
camera Screen shake camera animations (?)
demo Several screenshots with a visible debug menu overlay
entity_table
grass
hact_spr Heat actions
minigame Minigame related data
moviesd Pre-rendered videos
navimesh Pathfinding files
pirate Sail textures for the ship
puid.spr Unique identifier tables used by the game's database
reflection Reflection cubemaps
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
stage_common
stage_ngen Models, textures and other stage related data
stream .awb containers; used for music, sound, voices (Japanese)
stream_en .awb containers; used for music, sound, voices (English)
stream_zh .awb containers; used for music, sound, voices (Chinese)
system
version

PAR Archives

Archive name Description
asset_ngen Props; weapons, items used in cutscenes, destructible objects in the game world etc
asset2_ngen Empty
chara Character models, including animals
chara2 Empty
cubemap_spr Cubemap textures
cubemap2_spr Empty
db.spr.de Database files (German)
db.spr.en Database files (English)
db.spr.es Database files (Spanish)
db.spr.fr Database files (French)
db.spr.it Database files (Italian)
db.spr.ja Database files (Japanese)
db.spr.ko Database files (Korean)
db.spr.pt Database files (Portuguese)
db.spr.ru Database files (Russian)
db.spr.zhs Database files (Simplified Chinese)
db.spr.zht Database files (Traditional Chinese)
effect In game effects, such as auras from heat moves or common particles
entity_spr Entity tables
font.spr Font files (and textures)
light_anim_spr Light animation files
lua Lua scripts
map Minimap models
motion Animation files, including their in-battle properties
particle Particle effects
particle2 Empty
sound .acb containers; used for music, sound, voices (Japanese)
sound_en .acb containers; used for music, sound, voices (English)
sound_zh .acb containers; used for music, sound, voices (Chinese)
sound2_en Empty
sound2_zh Empty
talk_spr Controls dialogues for non-motion capped cutscenes as well as general shops/minigames
talk2_spr Empty
ui.spr.common UI textures (Shared by all languages)
ui.spr.de UI textures (German)
ui.spr.en UI textures (English)
ui.spr.es UI textures (Spanish)
ui.spr.fr UI textures (French)
ui.spr.it UI textures (Italian)
ui.spr.ja UI textures (Japanese)
ui.spr.ko UI textures (Korean)
ui.spr.pt UI textures (Portuguese)
ui.spr.ru UI textures (Russian)
ui.spr.zhs UI textures (Simplified Chinese)
ui.spr.zht UI textures (Traditional Chinese)