YAKUZA 0 Companion App: Difference between revisions
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As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files: | As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files: | ||
{{Infobox|Image=Yakuza_0_Companion_App_LiveArea.jpg|Name=YAKUZA 0 Companion app|Developer=Ryu ga Gotoku Studio|Publisher=SEGA|Platform=PlayStation Vita|Release=February 26, 2015|Engine=Old Engine}} | {{Infobox|Image=Yakuza_0_Companion_App_LiveArea.jpg|Name=YAKUZA 0 Companion app|Developer=Ryu ga Gotoku Studio|Publisher=SEGA|Platform=PlayStation Vita|Release=February 26, 2015|Engine=Old Engine {{!}} Unity}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+folders in PCSG00503/data/ | |+folders in PCSG00503/data/ | ||
Line 20: | Line 20: | ||
|- | |- | ||
|chara_arc/ | |chara_arc/ | ||
| | |A folder named "vita" containing a single .par file. | ||
|- | |- | ||
|chara_common/ | |chara_common/ | ||
| | |Animation data contained within .par files. | ||
|- | |||
|cloth/ | |||
|Clothes physics contained within a single .par file. | |||
|- | |- | ||
|drama_scanner/ | |drama_scanner/ | ||
| | |A single file called "ds.par" | ||
|- | |- | ||
|effect/ | |effect/ | ||
| | |Effects such as auras, weather, and lens flares. | ||
|- | |- | ||
|fighter/ | |fighter/ | ||
Line 35: | Line 38: | ||
|- | |- | ||
|fontpar/ | |fontpar/ | ||
| | |The file called font.par. | ||
|- | |- | ||
|light_anim/ | |light_anim/ | ||
| | |The light animations used in the menu. | ||
|- | |- | ||
|loading/ | |loading/ | ||
| | |Loading screen .par. | ||
|- | |- | ||
|map_par/ | |map_par/ | ||
| | |Map data, relating to the arenas. | ||
|- | |- | ||
|minigame/ | |minigame/ | ||
| | |Minigame data. | ||
|- | |- | ||
|module/ | |module/ |
Revision as of 19:41, 16 December 2022
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This page is under construction Check back later for additional changes |
Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.
As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
![]() | |
YAKUZA 0 Companion app | |
Developer(s): | Ryu ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation Vita |
Release: | February 26, 2015 |
Engine: | Unity |
Folders | Contents inside |
---|---|
2dpar/ | .par files containing sprites and UI elements. |
battlepar/ | Battle data. |
bootpar/ | .par files loaded at boot. |
chara_arc/ | A folder named "vita" containing a single .par file. |
chara_common/ | Animation data contained within .par files. |
cloth/ | Clothes physics contained within a single .par file. |
drama_scanner/ | A single file called "ds.par" |
effect/ | Effects such as auras, weather, and lens flares. |
fighter/ | |
fontpar/ | The file called font.par. |
light_anim/ | The light animations used in the menu. |
loading/ | Loading screen .par. |
map_par/ | Map data, relating to the arenas. |
minigame/ | Minigame data. |
module/ | |
motion/ | |
pausepar/ | |
reactorpar/ | |
savedata/ | |
savedata_vita/ | |
scenario/ | |
shader/ | |
soundcpk/ | |
soundpar/ | |
stage/ | |
staypar/ | |
wdr_par_c/ | |
wdr_par_j/ |