Yakuza: Difference between revisions
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ZeldaMidFES (talk | contribs) m (corrected the plot summary, making it say 10 years instead of 15) |
ZeldaMidFES (talk | contribs) (Corrected OGRE2's contents and filled in OGRE1's contents) |
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![[OGRE.CVM]]!![[OGRE2.CVM]]!![[OGRE3.CVM]]!![[OGRE3.CVM|OGRE4.CVM]] | ![[OGRE.CVM]]!![[OGRE2.CVM]]!![[OGRE3.CVM]]!![[OGRE3.CVM|OGRE4.CVM]] | ||
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| | |Game data, animations, particles, and some battle sounds.||.sfd Pre-Render Video files, .ADX music files, and .AHX voice files for dialogue.||Models, stages, and enemy dispose.||Executable stuff. | ||
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Latest revision as of 12:13, 21 February 2025
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Yakuza | |
Also known as: | 龍が如く |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 2 |
Release: | JP: December 8, 2005 NA: September 5, 2006 AU: September 14, 2006 EU: September 15, 2006 |
Engine: | PS2 Engine |
Internal name: | ogre |
Brief plot
Kiryu Kazuma takes blame for the murder of his family's Patriarch, and sits in prison for 10 years only to find out his sworn brother turned on him.
Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era.
To start the game uses a .CVM archive. Here are the names of each archive and the contents within.
OGRE.CVM | OGRE2.CVM | OGRE3.CVM | OGRE4.CVM |
---|---|---|---|
Game data, animations, particles, and some battle sounds. | .sfd Pre-Render Video files, .ADX music files, and .AHX voice files for dialogue. | Models, stages, and enemy dispose. | Executable stuff. |
For the extraction, check out this page right here