Yakuza: Difference between revisions
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| Platform = [[PlayStation 2]] | | Platform = [[PlayStation 2]] | ||
| Release = JP: December 8, 2005 <br> NA: September 5, 2006 <br> AU: September 14, 2006 <br> EU: September 15, 2006 | | Release = JP: December 8, 2005 <br> NA: September 5, 2006 <br> AU: September 14, 2006 <br> EU: September 15, 2006 | ||
| Engine = [[PS2 Engine]] | | Engine = [[Modding Terms | PS2 Engine]] | ||
| Codename = ogre | | Codename = ogre | ||
}} | }} |
Revision as of 20:00, 14 December 2022
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Yakuza | |
Also known as: | 龍が如く |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 2 |
Release: | JP: December 8, 2005 NA: September 5, 2006 AU: September 14, 2006 EU: September 15, 2006 |
Engine: | PS2 Engine |
Internal name: | ogre |
Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era.
To start the game uses a .CVM archive. Here are the names of each archive and the contents within.
OGRE.CVM | OGRE2.CVM | OGRE3.CVM | OGRE4.CVM |
---|---|---|---|
Placeholder | .sfd Pre-Render Video files, and .AHX voice files for dialogue and battle lines. | Placeholder | Placeholder |