Yakuza: Like a Dragon
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Yakuza: Like a Dragon | |
Also known as: | 龍が如く7 光と闇の行方 (Ryū ga Gotoku 7: Hikari to Yami no Yukue) |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
Release: | PlayStation 4 JP: January 16, 2020 WW: November 10, 2020 Xbox One, Xbox Series, Windows |
Engine: | Dragon Engine |
Internal name: | yazawa |
The seventh instalment of the mainline franchise, introducing a turn based RPG combat system replacing the more action-based 'brawler' type from previous entries. Initially released on the PlayStation 4 in Japan on January 16, 2020, it received a English dub and worldwide release on November 10, 2020, including being released on Xbox One, Windows and the Xbox Series X/S (functionally being a launch title for the latter). A further release on the PlayStation 5 followed on March 2, 2021.
The game introduces a new protagonist, Ichiban Kasuga, a former Yakuza betrayed by his former boss, and left for dead in the fictional district of Isezaki Ijincho, in Yokohama.
Modding Documents
Placeholder link
Folder and Package Structure
Taken from the Steam release of the game.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
artisan | Debug file; doesn't seem to do anything |
auth | Cutscene data (Japanese) |
auth_e | Cutscene data (English) |
battle | Contains data for battle animations & movesets, though is barely (if at all) used in 7 |
boot | |
camera | Camera animations for shaking (?) |
entity_table | |
flood | |
grass | |
hact_yazawa | Heat action cutscenes |
minigame | Data relating to minigames |
mvsfd | Pre-rendered video & audio |
navmesh | |
patch | Stores patch data of unknown purpose |
ps5 | Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots |
puid.yazawa | Unique identifier tables used by the game's database |
reflection | Reflection cubemaps |
shader | .fxo files packed in .par archives; shaders used by the game engine |
stage | .PAR archives for locations; models, textures & entity data |
stream | .awb containers; used for music, sound, voices (Japanese) |
stream_en | .awb containers; used for music, sound, voices (English) |
system | |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
chara | Character models, including animals |
cubemap_yazawa | Cubemap textures |
db.yazawa.de | Database files for the game (German) |
db.yazawa.en | Database files for the game (English) |
db.yazawa.es | Database files for the game (Spanish) |
db.yazawa.fr | Database files for the game (French) |
db.yazawa.it | Database files for the game (Italian) |
db.yazawa.jp | Database files for the game (Japanese) |
db.yazawa.ko | Database files for the game (Korean) |
db.yazawa.pt | Database files for the game (Portuguese) |
db.yazawa.ru | Database files for the game (Russian) |
db.yazawa.zh | Database files for the game (Traditional Chinese) |
db.yazawa.zhs | Database files for the game (Simplified Chinese) |
effect | |
entity_yazawa | Entity tables for the game |
font.yazawa | |
light_anim_yazawa | |
lua | Lua scripts |
map | |
motion | Animation files |
particle | Particle effects |
sound | .acb containers; used for music, sound, voices (Japanese) |
sound_en | .acb containers; used for music, sound, voices (English) |
talk_yazawa | |
ui.yazawa.de | UI textures (German) |
ui.yazawa.en | UI textures (English) |
ui.yazawa.es | UI textures (Spanish) |
ui.yazawa.fr | UI textures (French) |
ui.yazawa.it | UI textures (Italian) |
ui.yazawa.jp | UI textures (Japanese) |
ui.yazawa.ko | UI textures (Korean) |
ui.yazawa.pt | UI textures (Portuguese) |
ui.yazawa.ru | UI textures (Russian) |
ui.yazawa.zh | UI textures (Traditional Chinese) |
ui.yazawa.zhs | UI textures (Simplified Chinese) |