YAKUZA 0 Companion App
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YAKUZA 0 Companion app | |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation Vita |
Release: | February 26, 2015 |
Engine: | Old Engine |
Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.
As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
Folders | Contents inside |
---|---|
2dpar/ | .par files containing sprites and UI elements. |
battlepar/ | Battle data. |
bootpar/ | .par files loaded at boot. |
chara_arc/ | A folder named "vita" containing a single .par file. |
chara_common/ | Animation data contained within .par files. |
cloth/ | Clothes physics contained within a single .par file. |
drama_scanner/ | A single file called "ds.par" |
effect/ | Effects such as auras, weather, and lens flares. |
fighter/ | |
fontpar/ | The file called font.par. |
light_anim/ | The light animations used in the menu. |
loading/ | Loading screen .par. |
map_par/ | Map data, relating to the arenas. |
minigame/ | Minigame data. |
module/ | |
motion/ | |
pausepar/ | |
reactorpar/ | |
savedata/ | |
savedata_vita/ | |
scenario/ | |
shader/ | |
soundcpk/ | |
soundpar/ | |
stage/ | |
staypar/ | |
wdr_par_c/ | |
wdr_par_j/ |