Yakuza: Like a Dragon
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Yakuza: Like a Dragon | |
Also known as: | 龍が如く7 光と闇の行方 (Ryū ga Gotoku 7: Hikari to Yami no Yukue) |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
Release: | PlayStation 4 JP: January 16, 2020 WW: November 10, 2020 Xbox One, Xbox Series, Windows |
Engine: | Dragon Engine |
Internal name: | yazawa |
The seventh instalment of the mainline franchise, introducing a turn based RPG combat system replacing the more action-based 'brawler' type from previous entries. Initially released on the PlayStation 4 in Japan on January 16, 2020, it received a English dub and worldwide release on November 10, 2020, including being released on Xbox One, Windows and the Xbox Series X/S (functionally being a launch title for the latter). A further release on the PlayStation 5 followed on March 2, 2021.
The game introduces a new protagonist, Ichiban Kasuga, a former Yakuza betrayed by his former boss, and left for dead in the fictional district of Isezaki Ijincho, in Yokohama.
Modding Documents
Placeholder link
Folder and Package Structure
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
artisan | |
auth | Cutscene data (Japanese) |
auth_e | Cutscene data (English) |
battle | |
boot | |
camera | |
entity_table | |
flood | |
grass | |
hact_yazawa | Heat action cutscenes |
minigame | Data relating to minigames |
mvsfd | |
navmesh | |
patch | |
ps5 | Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots |
puid.yazawa | |
reflection | |
shader | .fxo files packed in .par archives; shaders used by the game engine |
stage | .PAR archives for locations; models, textures & entity data |
stream | .awb containers; used for music, sound, voices (Japanese) |
stream_en | .awb containers; used for music, sound, voices (English) |
system | |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
chara | Character models, including animals |
cubemap_yazawa | Cubemap textures |
db.yazawa.de | Database files for the game (German) |
db.yazawa.en | Database files for the game (English) |
db.yazawa.es | Database files for the game (Spanish) |
db.yazawa.fr | Database files for the game (French) |
db.yazawa.it | Database files for the game (Italian) |
db.yazawa.jp | Database files for the game (Japanese) |
db.yazawa.ko | Database files for the game (Korean) |
db.yazawa.pt | Database files for the game (Portuguese) |
db.yazawa.ru | Database files for the game (Russian) |
db.yazawa.zh | Database files for the game (Traditional Chinese) |
db.yazawa.zhs | Database files for the game (Simplified Chinese) |
effect | |
entity_yazawa | |
font.yazawa | |
light_anim_yazawa | |
lua | |
map | |
motion | Animation files |
particle | Particle effects |
sound | .acb containers; used for music, sound, voices (Japanese) |
sound_en | .acb containers; used for music, sound, voices (English) |
talk_yazawa | |
ui.yazawa.de | UI textures (German) |
ui.yazawa.en | UI textures (English) |
ui.yazawa.es | UI textures (Spanish) |
ui.yazawa.fr | UI textures (French) |
ui.yazawa.it | UI textures (Italian) |
ui.yazawa.jp | UI textures (Japanese) |
ui.yazawa.ko | UI textures (Korean) |
ui.yazawa.pt | UI textures (Portuguese) |
ui.yazawa.ru | UI textures (Russian) |
ui.yazawa.zh | UI textures (Traditional Chinese) |
ui.yazawa.zhs | UI textures (Simplified Chinese) |