ADX: Difference between revisions
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ZeldaMidFES (talk | contribs) (Created page with "ADX is a file format created by Criware in 1996. It has since been used in many games since its release, with it still being used in modern games to this day. However, it is slowly getting phased out by the HCA file format. Category: File Formats") |
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ADX is a file format created by Criware in 1996. It has since been used in many games since its release, with it still being used in modern games to this day. However, it is slowly getting phased out by the HCA file format. | ADX is a file format created by Criware in 1996. It has since been used in many games since its release, with it still being used in modern games to this day. However, it is slowly getting phased out by the HCA file format. | ||
Its main use is to play looping background music during events and cutscenes. A non-looping version, called AHX, is used for voice lines and dialogue. | |||
[[Category: File Formats]] | [[Category: File Formats]] |
Revision as of 03:29, 13 December 2022
ADX is a file format created by Criware in 1996. It has since been used in many games since its release, with it still being used in modern games to this day. However, it is slowly getting phased out by the HCA file format.
Its main use is to play looping background music during events and cutscenes. A non-looping version, called AHX, is used for voice lines and dialogue.