Common Prefixes & Suffixes: Difference between revisions

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== Textures ==
== Textures ==
=== Stages (Dragon Engine) ===
=== Stages ===
==== Dragon Engine ====
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Revision as of 16:56, 28 December 2022

This is a list of common prefixes & suffixes used by Ryu Ga Gotoku Studios, for a variety of file formats and functions. These are used so files can be identified quickly in a huge folder.

Please note the true/intended meaning of abbreviations may not be clear; these are approximations.

General

Abbreviation Explanation
auth Cutscene
ci Cabaret Island, internal name for the cabaret club minigame in Yakuza 0
mng Minigame

Models / .gmd

Prefix/suffix Explanation
_[xx] Numbers with nothing else surrounding them can often be the age of the character, used in flashbacks. (example: c_cw_f_mamiya_18)
_agura Sat crosslegged
_aura Heat action aura
_auth Used specifically for a cutscene or heat action
_b_ Bottoms (skirts, pants, etc)
_bound / _shibari / _rope Tied up
_chd Child model, specific to Dragon Engine
_cixx_ Cabaret club outfit/hairstyle
_dead Dead (not sleeping)
_f_ Head
_fat Fat body type for men, usually reserved for enemies
_h_ Headwear/hair
_hand / _arm / _darts Hand used for the darts minigame
_juban Garment worn under a kimono
_kega Injured, usually gravely
_mus Muscular body type for men, usually reserved for enemies
_naked Shirtless for male characters, typically fully nude for women
_nocloth No cloth physics, specific to the Old Engine
_out Coats, usually worn by hostesses specifically
_pocket Adjusted models for hands in pockets
_sit Suit tails/skirts adjusted for sitting down
_sode Rolled up sleeves
_t_ Tops/torso
_x_ Typically an outfit combined as one model
a[xx]_ Used in a specific cutscene. The number will line up with the entry in that game's "auth" folder.
c[xx]_ Used for a specific chapter

Textures

Stages

Dragon Engine

Suffix Explanation
bl Dirt/grime overlay layer
cc Concrete
cl Cloth
gd Botany (trees, leaves, etc.)
gs Glass
lo Lightmap/shadow stuff
mt Metal
ne Neon signs
oj General use assets & objects
ot Greebles (detailing added for visual interest)
pl Plastic
pt Botany (typically potted plants more than naturally occuring)
rd Road surfaces, asphalt, pavement etc
sb Billboards & commercial posters
sn Stone and masonry
tl Tiles and bricks
wd Wood

Characters

Motions / .gmt

Movement

Prefix/suffix Explanation
ath Successful strike
atg Strike that is parried or otherwise blocked
sy0 A synced move, such as a throw, from the attacker's perspective
sy1 A synced move, such as a throw, from the target's perspective

Weapon Types

Dragon Engine

Abbreviation/code Explanation
wpa Lightweight objects (pipe, beer crate etc)
wpb Knives
wpc Heavy objects (usually light up billboards)
wpd Baseball bats
wpe Swords
wpf Bicycles
wpg Longswords
wpi Spears
wpj Shotguns/rifles
wpk Dual wielded pistols
wpm Knuckledusters
wpt Tonfa
wpv Nunchucks
wpy Pistols
wpz Chainsaws