Common Prefixes & Suffixes: Difference between revisions

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| atg || Strike that is parried or otherwise blocked
| atg || Strike that is parried or otherwise blocked
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| nge || Grab/throw
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| pvk || Taunt
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| sy0 || A synced move, such as a throw, from the attacker's perspective
| sy0 || A synced move, such as a throw, from the attacker's perspective

Revision as of 21:01, 28 December 2022

This is a list of common prefixes & suffixes used by Ryu Ga Gotoku Studios, for a variety of file formats and functions. These are used so files can be identified quickly in a huge folder.

Please note the true/intended meaning of abbreviations may not be clear; these are approximations.

General

Abbreviation Explanation
auth Cutscene
adv 'Adventure' -- models or assets used in the game world
ci Cabaret Island, internal name for the cabaret club minigame in Yakuza 0
hact Heat Action
mng Minigame

Models / .gmd

Prefix/suffix Explanation
_[xx] Numbers with nothing else surrounding them can often be the age of the character, used in flashbacks. (example: c_cw_f_mamiya_18)
_agura Sat crosslegged
_aura Heat action aura
_auth Used specifically for a cutscene or heat action
_b_ Bottoms (skirts, pants, etc)
_bd[xx] Gunshot wounds
_bound / _shibari / _rope Tied up
_chd Child model, specific to Dragon Engine
_ci[xx]_ Cabaret club outfit/hairstyle
_dead Dead (not sleeping)
_f_ Head
_fat Fat body type for men, usually reserved for enemies
_h_ Headwear/hair
_hand / _arm / _darts Hand used for the darts minigame
_juban Garment worn under a kimono
_kega Injured, usually gravely
_mus Muscular body type for men, usually reserved for enemies
_naked Shirtless for male characters, typically fully nude for women
_nocloth No cloth physics, specific to OOE
_out Coats, usually worn by hostesses specifically
_pocket Adjusted models for hands in pockets
_sit Suit tails/skirts adjusted for sitting down
_sode Rolled up sleeves
_t_ Tops/torso
_x_ Typically an outfit combined as one model
a[xx]_ Used in a specific cutscene. The number will line up with the entry in that game's "auth" folder.
c[xx]_ Used for a specific chapter

Textures

Stages & Assets

Dragon Engine

Suffix Explanation
at Props used in cutscenes and/or are intended to be seen upclose, like a phone screen or a photograph
bl Dirt/grime overlay layer
cc Concrete
cl Cloth
gd Dirt, sand, plantlife
gs Glass
lo Lightmap/shadow stuff
mt Metal
ne Neon signs
oj General use assets & objects
ot Greebles (detailing added for visual interest)
pl Plastic
pp Paper/cardboard
pt Botany
rd Road surfaces, asphalt, pavement etc
sb Billboards & commercial posters
sn Stone and masonry
tl Tiles and bricks
tu Typically textures that are related to crossovers and/or promotions
wd Wood

Characters

Motions / .gmt

Movement

Prefix/suffix Explanation
ath Successful strike
atg Strike that is parried or otherwise blocked
nge Grab/throw
pvk Taunt
sy0 A synced move, such as a throw, from the attacker's perspective
sy1 A synced move, such as a throw, from the target's perspective

Weapon Types

Abbreviation/code Explanation
sud Barefisted (from 'sude')
wpa Lightweight 1-handed objects (Traffic cones, pipes and such)
wpb Knives (Also broken bottles and Chinese Dao Broadswords in OE)
wpc Light 2-handed objects (Beer Crates and such)
wpd Baseball bats
wpe Swords (Mainly Katanas but also Chinese Dao Broadswords in DE )
wpf Heavy 2-handed object (Bicycles, Motorcycles, signboards, etc)
wpg Longswords / Hammers
wpi Spears/Poles
wpj Shotguns
wpk Dual wielded pistols
wpl Muskets
wpm Knuckle dusters
wpp Cannons
wpt Tonfa
wpu Dual Claws
wpv Nunchucks
wpw Wild Dance (Pistol and Katana wielded simultaneously, Ishin only)
wpx Kali sticks
wpy Pistols
wpz Chainsaws