Common Prefixes & Suffixes: Difference between revisions
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== General == | == General == | ||
{| class="wikitable" | |||
|+ | |||
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! Abbreviation !! Explanation | |||
|- | |||
| auth || Cutscene | |||
|- | |||
| ci || Cabaret Island, internal name for the cabaret club minigame | |||
|- | |||
| mng || Minigame | |||
|} | |||
== Models / .gmd == | == Models / .gmd == |
Revision as of 16:30, 28 December 2022
This is a list of common prefixes & suffixes used by Ryu Ga Gotoku Studios, for a variety of file formats and functions. These are used so files can be identified quickly in a huge folder.
Please note the true/intended meaning of abbreviations may not be clear; these are approximations.
General
Abbreviation | Explanation |
---|---|
auth | Cutscene |
ci | Cabaret Island, internal name for the cabaret club minigame |
mng | Minigame |
Models / .gmd
Prefix/suffix | Explanation |
---|---|
_[xx] | Numbers with nothing else surrounding them can often be the age of the character, used in flashbacks. (example: c_cw_f_mamiya_18) |
_agura | Sat crosslegged |
_aura | Heat action aura |
_auth | Used specifically for a cutscene or heat action |
_b_ | Bottoms (skirts, pants, etc) |
_bound / _shibari / _rope | Tied up |
_chd | Child model, specific to Dragon Engine |
_clxx_ | Cabaret club outfit/hairstyle |
_dead | Dead (not sleeping) |
_f_ | Head |
_fat | Fat body type for men, usually reserved for enemies |
_h_ | Headwear/hair |
_hand / _arm / _darts | Hand used for the darts minigame |
_juban | Garment worn under a kimono |
_kega | Injured, usually gravely |
_mus | Muscular body type for men, usually reserved for enemies |
_naked | Shirtless for male characters, typically fully nude for women |
_nocloth | No cloth physics, specific to the Old Engine |
_out | Coats, usually worn by hostesses specifically |
_pocket | Adjusted models for hands in pockets |
_sit | Suit tails/skirts adjusted for sitting down |
_sode | Rolled up sleeves |
_t_ | Tops/torso |
_x_ | Typically an outfit combined as one model |
a[xx]_ | Used in a specific cutscene. The number will line up with the entry in that game's "auth" folder. |
c[xx]_ | Used for a specific chapter |
Textures
Stages (Dragon Engine)
Suffix | Explanation |
---|---|
bl | Dirt/grime overlay layer |
cc | Concrete |
cl | Cloth |
gd | Botany (trees, leaves, etc.) |
gs | Glass |
lo | Lightmap/shadow stuff |
mt | Metal |
ne | Neon signs |
oj | General use assets & objects |
ot | Greebles (detailing added for visual interest) |
pl | Plastic |
pt | Botany (typically potted plants more than naturally occuring) |
rd | Road surfaces, asphalt, pavement etc |
sb | Billboards & commercial posters |
sn | Stone and masonry |
tl | Tiles and bricks |
wd | Wood |
Characters
Motions / .gmt
Movement
Prefix/suffix | Explanation |
---|---|
ath | Successful strike |
atg | Strike that is parried or otherwise blocked |
sy0 | A synced move, such as a throw, from the attacker's perspective |
sy1 | A synced move, such as a throw, from the target's perspective |