This is a list of common prefixes & suffixes used by Ryu Ga Gotoku Studios, for a variety of file formats and functions. These are used so files can be identified quickly in a huge folder.
Please note the true/intended meaning of abbreviations may not be clear; these are approximations.
General
Abbreviation |
Explanation
|
auth |
Cutscene
|
ci |
Cabaret Island, internal name for the cabaret club minigame
|
mng |
Minigame
|
Models / .gmd
Prefix/suffix |
Explanation
|
_[xx] |
Numbers with nothing else surrounding them can often be the age of the character, used in flashbacks. (example: c_cw_f_mamiya_18)
|
_agura |
Sat crosslegged
|
_aura |
Heat action aura
|
_auth |
Used specifically for a cutscene or heat action
|
_b_ |
Bottoms (skirts, pants, etc)
|
_bound / _shibari / _rope |
Tied up
|
_chd |
Child model, specific to Dragon Engine
|
_clxx_ |
Cabaret club outfit/hairstyle
|
_dead |
Dead (not sleeping)
|
_f_ |
Head
|
_fat |
Fat body type for men, usually reserved for enemies
|
_h_ |
Headwear/hair
|
_hand / _arm / _darts |
Hand used for the darts minigame
|
_juban |
Garment worn under a kimono
|
_kega |
Injured, usually gravely
|
_mus |
Muscular body type for men, usually reserved for enemies
|
_naked |
Shirtless for male characters, typically fully nude for women
|
_nocloth |
No cloth physics, specific to the Old Engine
|
_out |
Coats, usually worn by hostesses specifically
|
_pocket |
Adjusted models for hands in pockets
|
_sit |
Suit tails/skirts adjusted for sitting down
|
_sode |
Rolled up sleeves
|
_t_ |
Tops/torso
|
_x_ |
Typically an outfit combined as one model
|
a[xx]_ |
Used in a specific cutscene. The number will line up with the entry in that game's "auth" folder.
|
c[xx]_ |
Used for a specific chapter
|
Textures
Stages (Dragon Engine)
Suffix |
Explanation
|
bl |
Dirt/grime overlay layer
|
cc |
Concrete
|
cl |
Cloth
|
gd |
Botany (trees, leaves, etc.)
|
gs |
Glass
|
lo |
Lightmap/shadow stuff
|
mt |
Metal
|
ne |
Neon signs
|
oj |
General use assets & objects
|
ot |
Greebles (detailing added for visual interest)
|
pl |
Plastic
|
pt |
Botany (typically potted plants more than naturally occuring)
|
rd |
Road surfaces, asphalt, pavement etc
|
sb |
Billboards & commercial posters
|
sn |
Stone and masonry
|
tl |
Tiles and bricks
|
wd |
Wood
|
Characters
Motions / .gmt
Movement
Prefix/suffix |
Explanation
|
ath |
Successful strike
|
atg |
Strike that is parried or otherwise blocked
|
sy0 |
A synced move, such as a throw, from the attacker's perspective
|
sy1 |
A synced move, such as a throw, from the target's perspective
|
Weapon Types