Common Prefixes & Suffixes

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Revision as of 20:29, 28 December 2022 by Biggelskog (talk | contribs)
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This is a list of common prefixes & suffixes used by Ryu Ga Gotoku Studios, for a variety of file formats and functions. These are used so files can be identified quickly in a huge folder.

Please note the true/intended meaning of abbreviations may not be clear; these are approximations.

General

Abbreviation Explanation
auth Cutscene
adv 'Adventure' -- models or assets used in the game world
ci Cabaret Island, internal name for the cabaret club minigame in Yakuza 0
hact Heat Action
mng Minigame

Models / .gmd

Prefix/suffix Explanation
_[xx] Numbers with nothing else surrounding them can often be the age of the character, used in flashbacks. (example: c_cw_f_mamiya_18)
_agura Sat crosslegged
_aura Heat action aura
_auth Used specifically for a cutscene or heat action
_b_ Bottoms (skirts, pants, etc)
_bound / _shibari / _rope Tied up
_chd Child model, specific to Dragon Engine
_cixx_ Cabaret club outfit/hairstyle
_dead Dead (not sleeping)
_f_ Head
_fat Fat body type for men, usually reserved for enemies
_h_ Headwear/hair
_hand / _arm / _darts Hand used for the darts minigame
_juban Garment worn under a kimono
_kega Injured, usually gravely
_mus Muscular body type for men, usually reserved for enemies
_naked Shirtless for male characters, typically fully nude for women
_nocloth No cloth physics, specific to OOE
_out Coats, usually worn by hostesses specifically
_pocket Adjusted models for hands in pockets
_sit Suit tails/skirts adjusted for sitting down
_sode Rolled up sleeves
_t_ Tops/torso
_x_ Typically an outfit combined as one model
a[xx]_ Used in a specific cutscene. The number will line up with the entry in that game's "auth" folder.
c[xx]_ Used for a specific chapter

Textures

Stages & Assets

Dragon Engine

Suffix Explanation
at Props used in cutscenes and/or are intended to be seen upclose, like a phone screen or a photograph
bl Dirt/grime overlay layer
cc Concrete
cl Cloth
gd Dirt, sand, plantlife
gs Glass
lo Lightmap/shadow stuff
mt Metal
ne Neon signs
oj General use assets & objects
ot Greebles (detailing added for visual interest)
pl Plastic
pp Paper/cardboard
pt Botany
rd Road surfaces, asphalt, pavement etc
sb Billboards & commercial posters
sn Stone and masonry
tl Tiles and bricks
tu Typically textures that are related to crossovers and/or promotions
wd Wood

Characters

Motions / .gmt

Movement

Prefix/suffix Explanation
ath Successful strike
atg Strike that is parried or otherwise blocked
sy0 A synced move, such as a throw, from the attacker's perspective
sy1 A synced move, such as a throw, from the target's perspective

Weapon Types

Dragon Engine

Abbreviation/code Explanation
wpa Lightweight objects (Traffic cone, umbrella, etc)
wpb Knives
wpc Heavy objects (Bicycles, signboards, etc)
wpd Baseball bats
wpe Swords
wpf Motorcycles
wpg Longswords / Hammers
wpi Spears
wpj Shotguns/rifles
wpk Dual wielded pistols
wpm Knuckle dusters
wpp Cannons
wpt Tonfa
wpu Claws
wpv Nunchucks
wpw Pistol + Katana Combo (Ishin)
wpx Kali sticks
wpy Pistols
wpz Chainsaws