USRDIR/ (Ryu Ga Gotoku: Kenzan!): Difference between revisions

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(Added descriptions to most of the folder)
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|armspar/
|armspar/
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|Asset models such as weapons.
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|auth/
|auth/
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|-
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|chara_arc/
|chara_arc/
|Minigame and shop stages.
|Additional stage models.
|-
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|chara_auth/
|chara_auth/
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|-
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|enemy_dispose/
|enemy_dispose/
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|Battle data.
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|font/
|font/
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|-
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|kame/
|kame/
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|Turtle racing minigame data
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|light_anim/
|light_anim/
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|Pre-rendered video files used for  
|Pre-rendered video files used for  
cutscenes the PS3 might have trouble
cutscenes the PS3 might have trouble
rendering as well as the opening  
 
movie.
rendering as well as the opening movie.
|-
|-
|pausepar/
|pausepar/
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|Containing multiple images, such as  
|Containing multiple images, such as  
the SEGA credits, leftover screens
the SEGA credits, leftover screens
from the demo, revelation drawing
 
textures, ans
from the demo, revelation drawing textures, among
 
others.
|-
|-
|pre_btl_cam/
|pre_btl_cam/
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|Every sound and music trackin the  
|Every sound and music trackin the  
game, excluding cutscene audio,  
game, excluding cutscene audio,  
which is split into bgm and voice  
which is split into bgm and voice  
CVM files for each of their respective
 
auth files.
CVM files for each of their respective auth files.
|-
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|sprite/
|sprite/
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|wdr_par/
|wdr_par/
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|Text used within textboxes
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|yact/
|yact/

Latest revision as of 17:58, 26 August 2023

This is the folder that contains all data relating to Ryu Ga Gotoku: Kenzan!


The table below shows what each folder has inside them (all these folders are located in the USRDIR/ folder "bin"):

Folder Contents Inside
armspar/ Asset models such as weapons.
auth/ The game's cutscenes.
btl_cam/ Battle intro camera test.
chara_arc/ Additional stage models.
chara_auth/ Cutscene models.
chara_common/ Model, skeleton, and texture data.
chara.par Character Models
csepar/ Contains a majority of UI textures.
effect/
enemy_dispose/ Battle data.
font/ All fonts within the game.
fontpar/ Par file containing all files in the game.
gamedata/ PS3 XMB icons, backgrounds and data
inst_img.pib
item/ Item data
kame/ Turtle racing minigame data
light_anim/
map/ Map textures
minigame/ Folders including files that contain

minigame data.

module/ PS3 modules used
motion/ Animation data, mainly used to store

battle animations

movie/ Pre-rendered video files used for

cutscenes the PS3 might have trouble

rendering as well as the opening movie.

pausepar/ Contains some more UI textures,

including the map.

physics/ Havok Engine Physics data
picture/ Containing multiple images, such as

the SEGA credits, leftover screens

from the demo, revelation drawing textures, among

others.

pre_btl_cam/ Camera data for the battle intros.
savedata/ Textures and

info used for the save screen.

scarecrowpar/
scenario/ A large majority of the text found in the

game, most notably including

shader/ PAR files containing shader data.
sound/ Every sound and music trackin the

game, excluding cutscene audio,

which is split into bgm and voice

CVM files for each of their respective auth files.

sprite/ Button prompt textures.
staffroll/ Credits data
staffrollpar/ PAR file containing credits textures
stage/ Models and textures for all battle areas

and maps in the game

wdr_par/ Text used within textboxes
yact/ Contains all heat actions and revelation

animations.