USRDIR/ (Ryu Ga Gotoku: Kenzan!)
This is the folder that contains all data relating to Ryu Ga Gotoku: Kenzan!
The table below shows what each folder has inside them (all these folders are located in the USRDIR/ folder "bin"):
|armspar/||Asset models such as weapons.|
|auth/||The game's cutscenes.|
|btl_cam/||Battle intro camera test.|
|chara_arc/||Additional stage models.|
|chara_common/||Model, skeleton, and texture data.|
|csepar/||Contains a majority of UI textures.|
|font/||All fonts within the game.|
|fontpar/||Par file containing all files in the game.|
|gamedata/||PS3 XMB icons, backgrounds and data|
|kame/||Turtle racing minigame data|
|minigame/||Folders including files that contain
|module/||PS3 modules used|
|motion/||Animation data, mainly used to store
|movie/||Pre-rendered video files used for
cutscenes the PS3 might have trouble
rendering as well as the opening movie.
|pausepar/||Contains some more UI textures,
including the map.
|physics/||Havok Engine Physics data|
|picture/||Containing multiple images, such as
the SEGA credits, leftover screens
from the demo, revelation drawing textures, among
|pre_btl_cam/||Camera data for the battle intros.|
info used for the save screen.
|scenario/||A large majority of the text found in the
game, most notably including
|shader/||PAR files containing shader data.|
|sound/||Every sound and music trackin the
game, excluding cutscene audio,
which is split into bgm and voice
CVM files for each of their respective auth files.
|sprite/||Button prompt textures.|
|staffrollpar/||PAR file containing credits textures|
|stage/||Models and textures for all battle areas
and maps in the game
|wdr_par/||Text used within textboxes|
|yact/||Contains all heat actions and revelation