YAKUZA 0 Companion App: Difference between revisions

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As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
{{Infobox|Image=Yakuza_0_Companion_App_LiveArea.jpg|Name=YAKUZA 0 Companion app|Developer=Ryu ga Gotoku Studio|Publisher=SEGA|Platform=PlayStation Vita|Release=February 26, 2015|Engine=Old Engine}}
{{Infobox|Image=Yakuza_0_Companion_App_LiveArea.jpg|Name=YAKUZA 0 Companion app|Developer=Ryu ga Gotoku Studio|Publisher=SEGA|Platform=PlayStation Vita|Release=February 26, 2015|Engine=Old Engine {{!}} Unity}}
{| class="wikitable"
{| class="wikitable"
|+folders in PCSG00503/data/
|+folders in PCSG00503/data/
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|-
|-
|chara_arc/
|chara_arc/
|Contains a folder named "vita"
|A folder named "vita" containing a single .par file.
|-
|-
|chara_common/
|chara_common/
|
|Animation data contained within .par files.
|-
|cloth/
|Clothes physics contained within a single .par file.
|-
|-
|drama_scanner/
|drama_scanner/
|
|A single file called "ds.par"
|-
|-
|effect/
|effect/
|
|Effects such as auras, weather, and lens flares.
|-
|-
|fighter/
|fighter/
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|-
|-
|fontpar/
|fontpar/
|
|The file called font.par.
|-
|-
|light_anim/
|light_anim/
|
|The light animations used in the menu.
|-
|-
|loading/
|loading/
|
|Loading screen .par.
|-
|-
|map_par/
|map_par/
|
|Map data, relating to the arenas.
|-
|-
|minigame/
|minigame/
|
|Minigame data.
|-
|-
|module/
|module/

Revision as of 19:41, 16 December 2022

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Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.

As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:

Yakuza 0 Companion App LiveArea.jpg
YAKUZA 0 Companion app
Developer(s): Ryu ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation Vita
Release: February 26, 2015
Engine: Unity
folders in PCSG00503/data/
Folders Contents inside
2dpar/ .par files containing sprites and UI elements.
battlepar/ Battle data.
bootpar/ .par files loaded at boot.
chara_arc/ A folder named "vita" containing a single .par file.
chara_common/ Animation data contained within .par files.
cloth/ Clothes physics contained within a single .par file.
drama_scanner/ A single file called "ds.par"
effect/ Effects such as auras, weather, and lens flares.
fighter/
fontpar/ The file called font.par.
light_anim/ The light animations used in the menu.
loading/ Loading screen .par.
map_par/ Map data, relating to the arenas.
minigame/ Minigame data.
module/
motion/
pausepar/
reactorpar/
savedata/
savedata_vita/
scenario/
shader/
soundcpk/
soundpar/
stage/
staypar/
wdr_par_c/
wdr_par_j/