YAKUZA 0 Companion App: Difference between revisions

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{{Page in progress}}
{{Infobox
|Image=Yakuza_0_Companion_App_LiveArea.jpg
|Name=YAKUZA 0 Companion app
|Developer=[[Ryu Ga Gotoku Studio]]
|Publisher=[[SEGA]]
|Platform=[[PlayStation Vita]]
|Release=February 26, 2015
|Engine=[[Old Engine]]
}}
Yakuza 0 Companion App is a demo of [[Yakuza 0]] for the PlayStation Vita.
Yakuza 0 Companion App is a demo of [[Yakuza 0]] for the PlayStation Vita.


As of now, this is a placeholder page.
As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
 
{| class="wikitable"
|+folders in PCSG00503/data/
!Folders
!Contents inside
|-
|2dpar/
|.par files containing sprites and UI elements.
|-
|battlepar/
|Battle data.
|-
|bootpar/
|.par files loaded at boot.
|-
|chara_arc/
|A folder named "vita" containing a single .par file.
|-
|chara_common/
|Animation data contained within .par files.
|-
|cloth/
|Clothes physics contained within a single .par file.
|-
|drama_scanner/
|A single file called "ds.par"
|-
|effect/
|Effects such as auras, weather, and lens flares.
|-
|fighter/
|
|-
|fontpar/
|The file called font.par.
|-
|light_anim/
|The light animations used in the menu.
|-
|loading/
|Loading screen .par.
|-
|map_par/
|Map data, relating to the arenas.
|-
|minigame/
|Minigame data.
|-
|module/
|
|-
|motion/
|
|-
|pausepar/
|
|-
|reactorpar/
|
|-
|savedata/
|
|-
|savedata_vita/
|
|-
|scenario/
|
|-
|shader/
|
|-
|soundcpk/
|
|-
|soundpar/
|
|-
|stage/
|
|-
|staypar/
|
|-
|wdr_par_c/
|
|-
|wdr_par_j/
|
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Old Engine]]

Latest revision as of 22:47, 16 December 2022

Majima construction.svg This page is under construction

Check back later for additional changes


Yakuza 0 Companion App LiveArea.jpg
YAKUZA 0 Companion app
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation Vita
Release: February 26, 2015
Engine: Old Engine

Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.

As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:

folders in PCSG00503/data/
Folders Contents inside
2dpar/ .par files containing sprites and UI elements.
battlepar/ Battle data.
bootpar/ .par files loaded at boot.
chara_arc/ A folder named "vita" containing a single .par file.
chara_common/ Animation data contained within .par files.
cloth/ Clothes physics contained within a single .par file.
drama_scanner/ A single file called "ds.par"
effect/ Effects such as auras, weather, and lens flares.
fighter/
fontpar/ The file called font.par.
light_anim/ The light animations used in the menu.
loading/ Loading screen .par.
map_par/ Map data, relating to the arenas.
minigame/ Minigame data.
module/
motion/
pausepar/
reactorpar/
savedata/
savedata_vita/
scenario/
shader/
soundcpk/
soundpar/
stage/
staypar/
wdr_par_c/
wdr_par_j/