Yakuza: Difference between revisions

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[[File:Yakuza JP Boxart.png|thumb|Yakuza's Japanese Boxart]]
{{Infobox
| Image = Yakuza JP Boxart.png
| Name = Yakuza
| Alias = 龍が如く
| Developer = [[Ryu Ga Gotoku Studio]]
| Publisher = [[SEGA]]
| Platform = [[PlayStation 2]]
| Release = JP: December 8, 2005 <br> NA: September 5, 2006 <br> AU: September 14, 2006 <br> EU: September 15, 2006
| Engine = [[PS2 Engine]]
}}
Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era.
Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era.



Revision as of 11:13, 14 December 2022

Yakuza JP Boxart.png
Yakuza
Also known as: 龍が如く
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 2
Release: JP: December 8, 2005
NA: September 5, 2006
AU: September 14, 2006
EU: September 15, 2006
Engine: PS2 Engine

Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era.

To start the game uses a .CVM archive. Here are the names of each archive and the contents within.

Base files for Yakuza
OGRE.CVM OGRE2.CVM OGRE3.CVM OGRE4.CVM
Placeholder .sfd Pre-Render Video files, and .AHX voice files for dialogue and battle lines. Placeholder Placeholder