Yakuza: Difference between revisions
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ZeldaMidFES (talk | contribs) m (corrected the plot summary, making it say 10 years instead of 15) |
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{{Infobox | {{Infobox | ||
| Image = Yakuza JP Boxart.png | | Image = Yakuza JP Boxart.png | ||
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| Platform = [[PlayStation 2]] | | Platform = [[PlayStation 2]] | ||
| Release = JP: December 8, 2005 <br> NA: September 5, 2006 <br> AU: September 14, 2006 <br> EU: September 15, 2006 | | Release = JP: December 8, 2005 <br> NA: September 5, 2006 <br> AU: September 14, 2006 <br> EU: September 15, 2006 | ||
| Engine = [[PS2 Engine]] | | Engine = [[Modding Terms | PS2 Engine]] | ||
| Codename = ogre | |||
}} | }} | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px;overflow:auto;" > | |||
<div style="font-weight:bold;line-height:1.6;">Brief plot</div> | |||
<div class="mw-collapsible-content">Kiryu Kazuma takes blame for the murder of his family's Patriarch, and sits in prison for 10 years only to find out his sworn brother turned on him. | |||
</div></div> | |||
Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era. | Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era. | ||
To start the game uses a .CVM archive. Here are the names of each archive and the contents within. | To start the game uses a [[CVM|.CVM]] archive. Here are the names of each archive and the contents within. | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Base files for Yakuza | |+ Base files for Yakuza | ||
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|Placeholder||.sfd Pre-Render Video files, and .AHX voice files for dialogue and battle lines.||Placeholder||Placeholder | |Placeholder||.sfd Pre-Render Video files, and .AHX voice files for dialogue and battle lines.||Placeholder||Placeholder | ||
|} | |} | ||
<br> | |||
For the extraction, check out this page right [[CVM|here]] | |||
== Characters == | |||
[[Yakuza/Characters | Characters]] | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 22:57, 22 December 2022
This page is under construction Check back later for additional changes |
Yakuza | |
Also known as: | 龍が如く |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 2 |
Release: | JP: December 8, 2005 NA: September 5, 2006 AU: September 14, 2006 EU: September 15, 2006 |
Engine: | PS2 Engine |
Internal name: | ogre |
Brief plot
Kiryu Kazuma takes blame for the murder of his family's Patriarch, and sits in prison for 10 years only to find out his sworn brother turned on him.
Yakuza is a beat-em-up from Amusement Vision, now known as Ryu Ga Gotoku Studio (龍が如くスタジオ). It is the first game in the series, and thus laid the groundwork for the series forward. Yakuza uses Criware's file formats, as do most other PS2 games from the era.
To start the game uses a .CVM archive. Here are the names of each archive and the contents within.
OGRE.CVM | OGRE2.CVM | OGRE3.CVM | OGRE4.CVM |
---|---|---|---|
Placeholder | .sfd Pre-Render Video files, and .AHX voice files for dialogue and battle lines. | Placeholder | Placeholder |
For the extraction, check out this page right here