Yakuza: Like a Dragon: Difference between revisions

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==Modding Documents==
==Modding Documents==
Placeholder link <br>
Placeholder link <br>
[[Yakuza: Like a Dragon/db | db]]
* [[Yakuza: Like a Dragon/db | db]]
[[Yakuza: Like a Dragon/Characters | Character Infosheets]]
* [[Yakuza: Like a Dragon/Characters | Character Infosheets]]
* [[Yakuza: Like a Dragon/Jobs | Job Infosheets]]
* [[Yakuza: Like a Dragon/Sujimon | Sujimon Infosheets]]
 
== Folder and Package Structure ==
Taken from the Steam release of the game.
 
=== Folders ===
 
{| class="wikitable"
|+
|-
! Folder name !! Description
|-
| 3dlut || Colour look up tables, used for filters
|-
| artisan || Debug file; doesn't seem to do anything
|-
| auth || Cutscene data (Japanese)
|-
| auth_e || Cutscene data (English)
|-
| battle || Contains data for battle animations & movesets, though is barely (if at all) used in 7
|-
| boot ||
|-
| camera || Camera animations for shaking (?)
|-
| entity_table ||
|-
| flood ||
|-
| grass ||
|-
| hact_yazawa || Heat action cutscenes
|-
| minigame || Data relating to minigames
|-
| mvsfd || Pre-rendered video & audio
|-
| navmesh ||
|-
| patch || Stores patch data of unknown purpose
|-
| ps5 || Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots
|-
| puid.yazawa ||  Unique identifier tables used by the game's database
|-
| reflection || Reflection cubemaps
|-
| shader || .fxo files packed in .par archives; shaders used by the game engine
|-
| [[Yakuza: Like a Dragon/Stage_Infosheet|stage]] || .PAR archives for locations; models, textures & entity data
|-
| stream || .awb containers; used for music, sound, voices (Japanese)
|-
| stream_en || .awb containers; used for music, sound, voices (English)
|-
| system ||
|-
| version ||
|}
 
=== PAR Archives ===
{| class="wikitable"
|+
|-
! Archive name !! Description
|-
| asset || Props; weapons, items used in cutscenes, destructible objects in the game world etc
|-
| chara || Character models, including animals
|-
| cubemap_yazawa || Cubemap textures
|-
| db.yazawa.de || Database files for the game (German)
|-
| db.yazawa.en || Database files for the game (English)
|-
| db.yazawa.es || Database files for the game (Spanish)
|-
| db.yazawa.fr || Database files for the game (French)
|-
| db.yazawa.it || Database files for the game (Italian)
|-
| db.yazawa.jp || Database files for the game (Japanese)
|-
| db.yazawa.ko || Database files for the game (Korean)
|-
| db.yazawa.pt || Database files for the game (Portuguese)
|-
| db.yazawa.ru || Database files for the game (Russian)
|-
| db.yazawa.zh || Database files for the game (Traditional Chinese)
|-
| db.yazawa.zhs || Database files for the game (Simplified Chinese)
|-
| effect ||
|-
| entity_yazawa || Entity tables for the game
|-
| font.yazawa ||
|-
| light_anim_yazawa ||
|-
| lua || Lua scripts
|-
| map ||
|-
| motion || Animation files
|-
| particle || Particle effects
|-
| sound || .acb containers; used for music, sound, voices (Japanese)
|-
| sound_en || .acb containers; used for music, sound, voices (English)
|-
| talk_yazawa ||
|-
| ui.yazawa.de || UI textures (German)
|-
| ui.yazawa.en || UI textures (English)
|-
| ui.yazawa.es || UI textures (Spanish)
|-
| ui.yazawa.fr || UI textures (French)
|-
| ui.yazawa.it || UI textures (Italian)
|-
| ui.yazawa.jp || UI textures (Japanese)
|-
| ui.yazawa.ko || UI textures (Korean)
|-
| ui.yazawa.pt || UI textures (Portuguese)
|-
| ui.yazawa.ru || UI textures (Russian)
|-
| ui.yazawa.zh || UI textures (Traditional Chinese)
|-
| ui.yazawa.zhs || UI textures (Simplified Chinese)
|-
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Dragon Engine 2.0]]
[[Category:Dragon Engine 2.0]]

Revision as of 00:31, 11 January 2024

Majima construction.svg This page is under construction

Check back later for additional changes


Yazawabox.jpg
Yakuza: Like a Dragon
Also known as: 龍が如く7 光と闇の行方 (Ryū ga Gotoku 7: Hikari to Yami no Yukue)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows
Release: PlayStation 4
JP: January 16, 2020
WW: November 10, 2020

Xbox One, Xbox Series, Windows
WW: November 10, 2020
PlayStation 5
WW: March 2, 2021

Engine: Dragon Engine
Internal name: yazawa

The seventh instalment of the mainline franchise, introducing a turn based RPG combat system replacing the more action-based 'brawler' type from previous entries. Initially released on the PlayStation 4 in Japan on January 16, 2020, it received a English dub and worldwide release on November 10, 2020, including being released on Xbox One, Windows and the Xbox Series X/S (functionally being a launch title for the latter). A further release on the PlayStation 5 followed on March 2, 2021.

The game introduces a new protagonist, Ichiban Kasuga, a former Yakuza betrayed by his former boss, and left for dead in the fictional district of Isezaki Ijincho, in Yokohama.

Modding Documents

Placeholder link

Folder and Package Structure

Taken from the Steam release of the game.

Folders

Folder name Description
3dlut Colour look up tables, used for filters
artisan Debug file; doesn't seem to do anything
auth Cutscene data (Japanese)
auth_e Cutscene data (English)
battle Contains data for battle animations & movesets, though is barely (if at all) used in 7
boot
camera Camera animations for shaking (?)
entity_table
flood
grass
hact_yazawa Heat action cutscenes
minigame Data relating to minigames
mvsfd Pre-rendered video & audio
navmesh
patch Stores patch data of unknown purpose
ps5 Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots
puid.yazawa Unique identifier tables used by the game's database
reflection Reflection cubemaps
shader .fxo files packed in .par archives; shaders used by the game engine
stage .PAR archives for locations; models, textures & entity data
stream .awb containers; used for music, sound, voices (Japanese)
stream_en .awb containers; used for music, sound, voices (English)
system
version

PAR Archives

Archive name Description
asset Props; weapons, items used in cutscenes, destructible objects in the game world etc
chara Character models, including animals
cubemap_yazawa Cubemap textures
db.yazawa.de Database files for the game (German)
db.yazawa.en Database files for the game (English)
db.yazawa.es Database files for the game (Spanish)
db.yazawa.fr Database files for the game (French)
db.yazawa.it Database files for the game (Italian)
db.yazawa.jp Database files for the game (Japanese)
db.yazawa.ko Database files for the game (Korean)
db.yazawa.pt Database files for the game (Portuguese)
db.yazawa.ru Database files for the game (Russian)
db.yazawa.zh Database files for the game (Traditional Chinese)
db.yazawa.zhs Database files for the game (Simplified Chinese)
effect
entity_yazawa Entity tables for the game
font.yazawa
light_anim_yazawa
lua Lua scripts
map
motion Animation files
particle Particle effects
sound .acb containers; used for music, sound, voices (Japanese)
sound_en .acb containers; used for music, sound, voices (English)
talk_yazawa
ui.yazawa.de UI textures (German)
ui.yazawa.en UI textures (English)
ui.yazawa.es UI textures (Spanish)
ui.yazawa.fr UI textures (French)
ui.yazawa.it UI textures (Italian)
ui.yazawa.jp UI textures (Japanese)
ui.yazawa.ko UI textures (Korean)
ui.yazawa.pt UI textures (Portuguese)
ui.yazawa.ru UI textures (Russian)
ui.yazawa.zh UI textures (Traditional Chinese)
ui.yazawa.zhs UI textures (Simplified Chinese)