Yakuza: Like a Dragon/db/arms: Difference between revisions

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(Created page with "{| class="wikitable" style="margin:auto" ! Field !! Type !! Purpose |- | attack || int32 || Attack value |- | sp_atk || int32 || Magic attack value |- | sp_heal || int32 || Healing value |- | defence || int32 || Defense value |- | agility || int32 || Agility value |- | dex ||int32 || Dexterity value |- | atk_blow || int16 || |- | atk_slash || int16 || |- | atk_shoot || int16 || |- | atk_fire || int16 || |- | atk_elec || int16 || |- | atk_ice || int16 || |- | def_blow |...")
 
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| resist_cold || int8 ||
| resist_cold || int8 ||
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|-
resist_paralysis || int8 ||
| resist_paralysis || int8 ||
|-
|-
| resist_poison || int8 ||
| resist_poison || int8 ||

Revision as of 21:52, 14 December 2022

Field  Type  Purpose
attack int32 Attack value
sp_atk int32 Magic attack value
sp_heal int32 Healing value
defence int32 Defense value
agility int32 Agility value
dex int32 Dexterity value
atk_blow int16
atk_slash int16
atk_shoot int16
atk_fire int16
atk_elec int16
atk_ice int16
def_blow int16 Percentage of physical resistance
def_slash int16 Percentage of bladed weapon resistance
def_shoot int16 Percentage of bullet resistance
def_fire int16 Percentage of fire resistance
def_elec int16 Percentage of electricity resistance
def_ice int16 Percentage of ice resistance
arms_category uint8 ID from asset_arms_category
equip_cond_job uint8 Makes the weapon usable only by the selected job. Uses the job ID from rpg_job
auto_equip_prio[physical] uint32
auto_equip_prio[magic] uint32
auto_equip_prio[balance] uint32
add_atk_attribute uint8
append_act_wait int16
resist_bleed int8
resist_burn int8
resist_cold int8
resist_paralysis int8
resist_poison int8
resist_piyori int8
resist_drunk int8
resist_sleep int8
resist_terror int8
resist_charm int8
resist_mind_control int8
resist_anger int8
resist_silence int8
is_equip_player_tbl[character] boolean Makes the weapon equipable by the selected character. Does not override job restrictions from equip_cond_job
add_hp int32 Extra HP amount given to the character when equipped
add_mp int32 Extra MP amount given to the character when equipped
resist_death int8