Yakuza: Like a Dragon/db/arms: Difference between revisions
< Yakuza: Like a Dragon | db
Jump to navigation
Jump to search
(Created page with "{| class="wikitable" style="margin:auto" ! Field !! Type !! Purpose |- | attack || int32 || Attack value |- | sp_atk || int32 || Magic attack value |- | sp_heal || int32 || Healing value |- | defence || int32 || Defense value |- | agility || int32 || Agility value |- | dex ||int32 || Dexterity value |- | atk_blow || int16 || |- | atk_slash || int16 || |- | atk_shoot || int16 || |- | atk_fire || int16 || |- | atk_elec || int16 || |- | atk_ice || int16 || |- | def_blow |...") |
No edit summary |
||
Line 58: | Line 58: | ||
| resist_cold || int8 || | | resist_cold || int8 || | ||
|- | |- | ||
resist_paralysis || int8 || | | resist_paralysis || int8 || | ||
|- | |- | ||
| resist_poison || int8 || | | resist_poison || int8 || |
Revision as of 21:52, 14 December 2022
Field | Type | Purpose |
---|---|---|
attack | int32 | Attack value |
sp_atk | int32 | Magic attack value |
sp_heal | int32 | Healing value |
defence | int32 | Defense value |
agility | int32 | Agility value |
dex | int32 | Dexterity value |
atk_blow | int16 | |
atk_slash | int16 | |
atk_shoot | int16 | |
atk_fire | int16 | |
atk_elec | int16 | |
atk_ice | int16 | |
def_blow | int16 | Percentage of physical resistance |
def_slash | int16 | Percentage of bladed weapon resistance |
def_shoot | int16 | Percentage of bullet resistance |
def_fire | int16 | Percentage of fire resistance |
def_elec | int16 | Percentage of electricity resistance |
def_ice | int16 | Percentage of ice resistance |
arms_category | uint8 | ID from asset_arms_category |
equip_cond_job | uint8 | Makes the weapon usable only by the selected job. Uses the job ID from rpg_job |
auto_equip_prio[physical] | uint32 | |
auto_equip_prio[magic] | uint32 | |
auto_equip_prio[balance] | uint32 | |
add_atk_attribute | uint8 | |
append_act_wait | int16 | |
resist_bleed | int8 | |
resist_burn | int8 | |
resist_cold | int8 | |
resist_paralysis | int8 | |
resist_poison | int8 | |
resist_piyori | int8 | |
resist_drunk | int8 | |
resist_sleep | int8 | |
resist_terror | int8 | |
resist_charm | int8 | |
resist_mind_control | int8 | |
resist_anger | int8 | |
resist_silence | int8 | |
is_equip_player_tbl[character] | boolean | Makes the weapon equipable by the selected character. Does not override job restrictions from equip_cond_job |
add_hp | int32 | Extra HP amount given to the character when equipped |
add_mp | int32 | Extra MP amount given to the character when equipped |
resist_death | int8 |