Yakuza: Like a Dragon/db/arms: Difference between revisions

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| dex ||int32 || Dexterity value
| dex ||int32 || Dexterity value
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| atk_blow || int16 ||
| atk_blow || int16 ||  
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| atk_slash || int16 ||
| atk_slash || int16 ||
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| append_act_wait || int16 ||
| append_act_wait || int16 ||
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| resist_bleed || int8 ||
| resist_bleed || int8 || Percentage of resistance to the ''bleed'' status ailment
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| resist_burn || int8 ||
| resist_burn || int8 || Percentage of resistance to the ''burn'' status ailment
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| resist_cold || int8 ||
| resist_cold || int8 || Percentage of resistance to the ''cold'' status ailment
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| resist_paralysis || int8 ||
| resist_paralysis || int8 || Percentage of resistance to the ''paralysis'' status ailment
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| resist_poison || int8 ||
| resist_poison || int8 || Percentage of resistance to the ''poison'' status ailment
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| resist_piyori || int8 ||
| resist_piyori || int8 ||
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| resist_drunk || int8 ||
| resist_drunk || int8 || Percentage of resistance to the ''drunk'' status ailment
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| resist_sleep || int8 ||
| resist_sleep || int8 || Percentage of resistance to the ''sleep'' status ailment
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| resist_terror || int8 ||
| resist_terror || int8 || Percentage of resistance to the ''fear'' status ailment
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| resist_charm || int8 ||
| resist_charm || int8 || Percentage of resistance to the ''charm'' status ailment
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| resist_mind_control || int8 ||
| resist_mind_control || int8 || Percentage of resistance to the ''brainwash'' status ailment
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| resist_anger || int8 ||
| resist_anger || int8 || Percentage of resistance to the ''rage'' status ailment
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| resist_silence || int8 ||
| resist_silence || int8 || Percentage of resistance to the ''silence'' status ailment
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| is_equip_player_tbl[character] || boolean || Makes the weapon equipable by the selected character. Does not override job restrictions from ''equip_cond_job''
| is_equip_player_tbl[character] || boolean || Makes the weapon equipable by the selected character. Does not override job restrictions from ''equip_cond_job''

Revision as of 23:17, 14 December 2022

Field  Type  Purpose
attack int32 Attack value
sp_atk int32 Magic attack value
sp_heal int32 Healing value
defence int32 Defense value
agility int32 Agility value
dex int32 Dexterity value
atk_blow int16
atk_slash int16
atk_shoot int16
atk_fire int16
atk_elec int16
atk_ice int16
def_blow int16 Percentage of physical resistance
def_slash int16 Percentage of bladed weapon resistance
def_shoot int16 Percentage of bullet resistance
def_fire int16 Percentage of fire resistance
def_elec int16 Percentage of electricity resistance
def_ice int16 Percentage of ice resistance
arms_category uint8 ID from asset_arms_category
equip_cond_job uint8 Makes the weapon usable only by the selected job. Uses the job ID from rpg_job
auto_equip_prio[physical] uint32
auto_equip_prio[magic] uint32
auto_equip_prio[balance] uint32
add_atk_attribute uint8
append_act_wait int16
resist_bleed int8 Percentage of resistance to the bleed status ailment
resist_burn int8 Percentage of resistance to the burn status ailment
resist_cold int8 Percentage of resistance to the cold status ailment
resist_paralysis int8 Percentage of resistance to the paralysis status ailment
resist_poison int8 Percentage of resistance to the poison status ailment
resist_piyori int8
resist_drunk int8 Percentage of resistance to the drunk status ailment
resist_sleep int8 Percentage of resistance to the sleep status ailment
resist_terror int8 Percentage of resistance to the fear status ailment
resist_charm int8 Percentage of resistance to the charm status ailment
resist_mind_control int8 Percentage of resistance to the brainwash status ailment
resist_anger int8 Percentage of resistance to the rage status ailment
resist_silence int8 Percentage of resistance to the silence status ailment
is_equip_player_tbl[character] boolean Makes the weapon equipable by the selected character. Does not override job restrictions from equip_cond_job
add_hp int32 Extra HP amount given to the character when equipped
add_mp int32 Extra MP amount given to the character when equipped
resist_death int8