Yakuza: Like a Dragon/db/arms: Difference between revisions
< Yakuza: Like a Dragon | db
Jump to navigation
Jump to search
No edit summary |
Biggelskog (talk | contribs) mNo edit summary |
||
Line 62: | Line 62: | ||
| resist_poison || int8 || Percentage of resistance to the ''poison'' status ailment | | resist_poison || int8 || Percentage of resistance to the ''poison'' status ailment | ||
|- | |- | ||
| resist_piyori || int8 || | | resist_piyori || int8 || Percentage of resistance to the ''stun'' status ailment | ||
|- | |- | ||
| resist_drunk || int8 || Percentage of resistance to the ''drunk'' status ailment | | resist_drunk || int8 || Percentage of resistance to the ''drunk'' status ailment | ||
Line 84: | Line 84: | ||
| add_mp || int32 || Extra MP amount given to the character when equipped | | add_mp || int32 || Extra MP amount given to the character when equipped | ||
|- | |- | ||
| resist_death || int8 || | | resist_death || int8 || Percentage of resistance to ''death'' | ||
|- | |- | ||
|} | |} |
Revision as of 00:56, 15 December 2022
Field | Type | Purpose |
---|---|---|
attack | int32 | Attack value |
sp_atk | int32 | Magic attack value |
sp_heal | int32 | Healing value |
defence | int32 | Defense value |
agility | int32 | Agility value |
dex | int32 | Dexterity value |
atk_blow | int16 | |
atk_slash | int16 | |
atk_shoot | int16 | |
atk_fire | int16 | |
atk_elec | int16 | |
atk_ice | int16 | |
def_blow | int16 | Percentage of physical resistance |
def_slash | int16 | Percentage of bladed weapon resistance |
def_shoot | int16 | Percentage of bullet resistance |
def_fire | int16 | Percentage of fire resistance |
def_elec | int16 | Percentage of electricity resistance |
def_ice | int16 | Percentage of ice resistance |
arms_category | uint8 | ID from asset_arms_category |
equip_cond_job | uint8 | Makes the weapon usable only by the selected job. Uses the job ID from rpg_job |
auto_equip_prio[physical] | uint32 | |
auto_equip_prio[magic] | uint32 | |
auto_equip_prio[balance] | uint32 | |
add_atk_attribute | uint8 | |
append_act_wait | int16 | |
resist_bleed | int8 | Percentage of resistance to the bleed status ailment |
resist_burn | int8 | Percentage of resistance to the burn status ailment |
resist_cold | int8 | Percentage of resistance to the cold status ailment |
resist_paralysis | int8 | Percentage of resistance to the paralysis status ailment |
resist_poison | int8 | Percentage of resistance to the poison status ailment |
resist_piyori | int8 | Percentage of resistance to the stun status ailment |
resist_drunk | int8 | Percentage of resistance to the drunk status ailment |
resist_sleep | int8 | Percentage of resistance to the sleep status ailment |
resist_terror | int8 | Percentage of resistance to the fear status ailment |
resist_charm | int8 | Percentage of resistance to the charm status ailment |
resist_mind_control | int8 | Percentage of resistance to the brainwash status ailment |
resist_anger | int8 | Percentage of resistance to the rage status ailment |
resist_silence | int8 | Percentage of resistance to the silence status ailment |
is_equip_player_tbl[character] | boolean | Makes the weapon equipable by the selected character. Does not override job restrictions from equip_cond_job |
add_hp | int32 | Extra HP amount given to the character when equipped |
add_mp | int32 | Extra MP amount given to the character when equipped |
resist_death | int8 | Percentage of resistance to death |