Yakuza: Like a Dragon/db/arms: Difference between revisions

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| resist_poison || int8 || Percentage of resistance to the ''poison'' status ailment
| resist_poison || int8 || Percentage of resistance to the ''poison'' status ailment
|-
|-
| resist_piyori || int8 ||
| resist_piyori || int8 || Percentage of resistance to the ''stun'' status ailment
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| resist_drunk || int8 || Percentage of resistance to the ''drunk'' status ailment
| resist_drunk || int8 || Percentage of resistance to the ''drunk'' status ailment
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| add_mp || int32 || Extra MP amount given to the character when equipped
| add_mp || int32 || Extra MP amount given to the character when equipped
|-
|-
| resist_death || int8 ||
| resist_death || int8 || Percentage of resistance to ''death''
|-
|-
|}
|}

Revision as of 00:56, 15 December 2022

Field  Type  Purpose
attack int32 Attack value
sp_atk int32 Magic attack value
sp_heal int32 Healing value
defence int32 Defense value
agility int32 Agility value
dex int32 Dexterity value
atk_blow int16
atk_slash int16
atk_shoot int16
atk_fire int16
atk_elec int16
atk_ice int16
def_blow int16 Percentage of physical resistance
def_slash int16 Percentage of bladed weapon resistance
def_shoot int16 Percentage of bullet resistance
def_fire int16 Percentage of fire resistance
def_elec int16 Percentage of electricity resistance
def_ice int16 Percentage of ice resistance
arms_category uint8 ID from asset_arms_category
equip_cond_job uint8 Makes the weapon usable only by the selected job. Uses the job ID from rpg_job
auto_equip_prio[physical] uint32
auto_equip_prio[magic] uint32
auto_equip_prio[balance] uint32
add_atk_attribute uint8
append_act_wait int16
resist_bleed int8 Percentage of resistance to the bleed status ailment
resist_burn int8 Percentage of resistance to the burn status ailment
resist_cold int8 Percentage of resistance to the cold status ailment
resist_paralysis int8 Percentage of resistance to the paralysis status ailment
resist_poison int8 Percentage of resistance to the poison status ailment
resist_piyori int8 Percentage of resistance to the stun status ailment
resist_drunk int8 Percentage of resistance to the drunk status ailment
resist_sleep int8 Percentage of resistance to the sleep status ailment
resist_terror int8 Percentage of resistance to the fear status ailment
resist_charm int8 Percentage of resistance to the charm status ailment
resist_mind_control int8 Percentage of resistance to the brainwash status ailment
resist_anger int8 Percentage of resistance to the rage status ailment
resist_silence int8 Percentage of resistance to the silence status ailment
is_equip_player_tbl[character] boolean Makes the weapon equipable by the selected character. Does not override job restrictions from equip_cond_job
add_hp int32 Extra HP amount given to the character when equipped
add_mp int32 Extra MP amount given to the character when equipped
resist_death int8 Percentage of resistance to death