Yakuza: Like a Dragon/db/arms: Difference between revisions

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Line 14: Line 14:
| dex ||int32 || Dexterity value
| dex ||int32 || Dexterity value
|-
|-
| atk_blow || int16 ||  
| atk_blow || int16 || Blunt attack skills damage bonus
|-
|-
| atk_slash || int16 ||
| atk_slash || int16 || Bladed attack skills damage bonus
|-
|-
| atk_shoot || int16 ||
| atk_shoot || int16 || Firearm attack skills damage bonus
|-
|-
| atk_fire || int16 ||
| atk_fire || int16 || Flame attack skills damage bonus
|-
|-
| atk_elec || int16 ||
| atk_elec || int16 || Electricity attack skills damage bonus
|-
|-
| atk_ice || int16 ||
| atk_ice || int16 || Ice attack skills damage bonus
|-
|-
| def_blow || int16 || Percentage of physical resistance
| def_blow || int16 || Percentage of physical resistance
Line 48: Line 48:
| auto_equip_prio[balance] || uint32 ||
| auto_equip_prio[balance] || uint32 ||
|-  
|-  
| add_atk_attribute || uint8 ||
| add_atk_attribute || uint8 || Magic attribute that applies to all skills unless they use a different magic element
|-
|-
| append_act_wait || int16 ||
| append_act_wait || int16 ||

Revision as of 12:39, 24 December 2022

Field  Type  Purpose
attack int32 Attack value
sp_atk int32 Magic attack value
sp_heal int32 Healing value
defence int32 Defense value
agility int32 Agility value
dex int32 Dexterity value
atk_blow int16 Blunt attack skills damage bonus
atk_slash int16 Bladed attack skills damage bonus
atk_shoot int16 Firearm attack skills damage bonus
atk_fire int16 Flame attack skills damage bonus
atk_elec int16 Electricity attack skills damage bonus
atk_ice int16 Ice attack skills damage bonus
def_blow int16 Percentage of physical resistance
def_slash int16 Percentage of bladed weapon resistance
def_shoot int16 Percentage of bullet resistance
def_fire int16 Percentage of fire resistance
def_elec int16 Percentage of electricity resistance
def_ice int16 Percentage of ice resistance
arms_category uint8 ID from asset_arms_category
equip_cond_job uint8 Makes the weapon usable only by the selected job. Uses the job ID from rpg_job
auto_equip_prio[physical] uint32
auto_equip_prio[magic] uint32
auto_equip_prio[balance] uint32
add_atk_attribute uint8 Magic attribute that applies to all skills unless they use a different magic element
append_act_wait int16
resist_bleed int8 Percentage of resistance to the bleed status ailment
resist_burn int8 Percentage of resistance to the burn status ailment
resist_cold int8 Percentage of resistance to the cold status ailment
resist_paralysis int8 Percentage of resistance to the paralysis status ailment
resist_poison int8 Percentage of resistance to the poison status ailment
resist_piyori int8 Percentage of resistance to the stun status ailment
resist_drunk int8 Percentage of resistance to the drunk status ailment
resist_sleep int8 Percentage of resistance to the sleep status ailment
resist_terror int8 Percentage of resistance to the fear status ailment
resist_charm int8 Percentage of resistance to the charm status ailment
resist_mind_control int8 Percentage of resistance to the brainwash status ailment
resist_anger int8 Percentage of resistance to the rage status ailment
resist_silence int8 Percentage of resistance to the silence status ailment
is_equip_player_tbl[character] boolean Makes the weapon/gear equipable by the selected character. Does not override job restrictions from equip_cond_job
add_hp int32 Extra HP amount given to the character when equipped
add_mp int32 Extra MP amount given to the character when equipped
resist_death int8 Percentage of resistance to death