Yakuza: Like a Dragon/db/arms
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Field | Type | Purpose |
---|---|---|
attack | int32 | Attack value |
sp_atk | int32 | Magic attack value |
sp_heal | int32 | Healing value |
defence | int32 | Defense value |
agility | int32 | Agility value |
dex | int32 | Dexterity value |
atk_blow | int16 | Blunt attack skills damage bonus |
atk_slash | int16 | Bladed attack skills damage bonus |
atk_shoot | int16 | Firearm attack skills damage bonus |
atk_fire | int16 | Flame attack skills damage bonus |
atk_elec | int16 | Electricity attack skills damage bonus |
atk_ice | int16 | Ice attack skills damage bonus |
def_blow | int16 | Percentage of physical resistance |
def_slash | int16 | Percentage of bladed weapon resistance |
def_shoot | int16 | Percentage of bullet resistance |
def_fire | int16 | Percentage of fire resistance |
def_elec | int16 | Percentage of electricity resistance |
def_ice | int16 | Percentage of ice resistance |
arms_category | uint8 | ID from asset_arms_category |
equip_cond_job | uint8 | Makes the weapon usable only by the selected job. Uses the job ID from rpg_job |
auto_equip_prio[physical] | uint32 | |
auto_equip_prio[magic] | uint32 | |
auto_equip_prio[balance] | uint32 | |
add_atk_attribute | uint8 | Magic attribute that applies to all skills unless they use a different magic element |
append_act_wait | int16 | |
resist_bleed | int8 | Percentage of resistance to the bleed status ailment |
resist_burn | int8 | Percentage of resistance to the burn status ailment |
resist_cold | int8 | Percentage of resistance to the cold status ailment |
resist_paralysis | int8 | Percentage of resistance to the paralysis status ailment |
resist_poison | int8 | Percentage of resistance to the poison status ailment |
resist_piyori | int8 | Percentage of resistance to the stun status ailment |
resist_drunk | int8 | Percentage of resistance to the drunk status ailment |
resist_sleep | int8 | Percentage of resistance to the sleep status ailment |
resist_terror | int8 | Percentage of resistance to the fear status ailment |
resist_charm | int8 | Percentage of resistance to the charm status ailment |
resist_mind_control | int8 | Percentage of resistance to the brainwash status ailment |
resist_anger | int8 | Percentage of resistance to the rage status ailment |
resist_silence | int8 | Percentage of resistance to the silence status ailment |
is_equip_player_tbl[character] | boolean | Makes the weapon/gear equipable by the selected character. Does not override job restrictions from equip_cond_job |
add_hp | int32 | Extra HP amount given to the character when equipped |
add_mp | int32 | Extra MP amount given to the character when equipped |
resist_death | int8 | Percentage of resistance to death |