Yakuza: Like a Dragon/db/character model model data
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Function | |
---|---|
model | Corresponds to the model ID in character_character_data |
category | Unknown |
class_id | Unknown |
age | Unknown values. 2 seems to correspond to children? |
is_woman | Potentially defines NPC animations out in the street (doesn't work for player characters, overridden by something unknown for them) |
is_face_correct | Unknown |
height | Height of the character in cm |
height_range | Unknown |
body_type | Unknown |
language | Unknown |
bag_type | Defines the type of backpacks / satchels / handbags NPCs wear |
tex_skin | Unknown |
tex_face1 | Unknown |
tex_face2 | Unknown |
tex_face3 | Unknown |
tex_face4 | Unknown |
tex_hair1 | Unknown |
tex_hair2 | Unknown |
tex_tops1 | Unknown |
tex_tops2 | Unknown |
tex_tops3 | Unknown |
tex_tops4 | Unknown |
tex_btms1 | Unknown |
tex_btms2 | Unknown |
tex_btms3 | Unknown |
dedit_category | Unknown |
dedit | Related to palettes for clothing? |
face_model | Head model, derived (usually) from head in chara.par |
hair_model | Hair model, derived from hair in chara.par |
tops_model | Body/torso model, derived from tops in chara.par |
btms_model | Body/torso model, derived from btms in chara.par |
face_flags | Disables certain meshes such as glasses, piercings etc |
hair_flags | Disables certain meshes such as hats and/or signifies what hair mesh to use in a bundled mesh |
tops_flags | Disables certain meshes and/or signifies what top mesh to use in a bundled mesh |
btms_flags | Disables certain meshes and/or signifies what bottom mesh to use in a bundled mesh |
cloth_physics | Enables cloth physics if available |
shoes_kind | Unknown |
auto_wrinkle_scale | Controls the influence of the wrinkle texture map on the face |
can_sit | Unknown |
is_use_fur | Enables fur shader, used for animals |
ui_face_texture | Unknown, assumedly used for battles |