Yakuza: Like a Dragon/db/character model model data

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< Yakuza: Like a Dragon‎ | db
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character_model_model_data
Function
model Corresponds to the model ID in character_character_data
category Unknown
class_id Unknown
age Unknown values. 2 seems to correspond to children?
is_woman Potentially defines NPC animations out in the street (doesn't work for player characters, overridden by something unknown for them)
is_face_correct Unknown
height Height of the character in cm
height_range Unknown
body_type Unknown
language Unknown
bag_type Defines the type of backpacks / satchels / handbags NPCs wear
tex_skin Unknown
tex_face1 Unknown
tex_face2 Unknown
tex_face3 Unknown
tex_face4 Unknown
tex_hair1 Unknown
tex_hair2 Unknown
tex_tops1 Unknown
tex_tops2 Unknown
tex_tops3 Unknown
tex_tops4 Unknown
tex_btms1 Unknown
tex_btms2 Unknown
tex_btms3 Unknown
dedit_category Unknown
dedit Related to palettes for clothing?
face_model Head model, derived (usually) from head in chara.par
hair_model Hair model, derived from hair in chara.par
tops_model Body/torso model, derived from tops in chara.par
btms_model Body/torso model, derived from btms in chara.par
face_flags Disables certain meshes such as glasses, piercings etc
hair_flags Disables certain meshes such as hats and/or signifies what hair mesh to use in a bundled mesh
tops_flags Disables certain meshes and/or signifies what top mesh to use in a bundled mesh
btms_flags Disables certain meshes and/or signifies what bottom mesh to use in a bundled mesh
cloth_physics Enables cloth physics if available
shoes_kind Controls the sound of footsteps
auto_wrinkle_scale Controls the influence of the wrinkle texture map on the face
can_sit Unknown
is_use_fur Enables fur shader, used for animals
ui_face_texture Unknown, assumedly used for battles