Yakuza: Like a Dragon/db/rpg skill: Difference between revisions
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(Created page with "An incomplete breakdown for rpg_skill.bin {| class="wikitable" |+ rpg_skill.bin |- ! Function !! Description |- | use_cond || Determines when a skill can be used and how (self target, targeted on enemy etc etc) |- | name || Name of the skill |- | explain || Description of the skill |- | need_heat || MP cost of the skill |- | command_set || Defines a set of commands from fighter_command_set.bin. Mostly used for specific skills where animations are synced between caster &...") |
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| critical_ratio || Likeliness that the skill will be a critical hit | | critical_ratio || Likeliness that the skill will be a critical hit | ||
|- | |- | ||
| is_auto_vanish_asset || | | is_auto_vanish_asset || Removes weapons from the hand of the caster when skill is used | ||
|- | |- | ||
| sub_category || Unknown | | sub_category || Unknown | ||
Line 96: | Line 96: | ||
| unique_category || Unknown | | unique_category || Unknown | ||
|- | |- | ||
| need_voltage || | | need_voltage || Seemingly does nothing; Musician skills (the job that uses it) seems to use branches instead? | ||
|- | |- | ||
| sound_category || Unknown | | sound_category || Unknown |
Latest revision as of 09:40, 30 August 2023
An incomplete breakdown for rpg_skill.bin
Function | Description |
---|---|
use_cond | Determines when a skill can be used and how (self target, targeted on enemy etc etc) |
name | Name of the skill |
explain | Description of the skill |
need_heat | MP cost of the skill |
command_set | Defines a set of commands from fighter_command_set.bin. Mostly used for specific skills where animations are synced between caster & target, but also used for enemy specific skills. |
command | Command name from the array specified in "command_set" |
eff_range | Range of the skill (unsure if this is a point blank area of effect on the caster and/or target) |
attribute | What type of damage the skill does |
base_atk_ratio | Base attack ratio = 0.5 = character has 500 attack = 250 base damage |
use_fix_wep | Forces an asset from asset_id list |
wep_type | Determines what weapon to use for the skill |
hact_id | Used primarily for Kiwami actions; plays a specific heat action cutscene |
preparation_time | Used for 'charged' skills (use this first turn, do nothing, deal damage the next turn) |
rest_time | How many turns a character waits after using a move: for example; if this is set to 200, they will skip their next turn entirely |
mot_type | Unknown |
mot_range | Unknown |
debug_flag | Debug flag, should be disabled |
ex_effect_set_for_target | Buffs & debuffs applied to the target when the skill is completed & successful |
ex_effect_set_for_self | Buffs & debuffs applied to the caster when the skill is completed & successful |
category | Unknown |
motion_id | Defines what gmt to use (IDs taken from motion_gmt in PUID.yazawa) |
play_effect_self | Related to particle effects on the caster |
play_effect_target | Related to particle effects on the target |
play_hit_effect | Related to particle effects on a strike against a target |
sp_atk_ratio | Potency ratio relating to user's Magic stat |
sp_heal_ratio | Potency ratio relating to user's Healing stat |
success_prob | The likeliness that an attack will succeed |
boot_info_msg | Shows a message when a skill is initiated (IDs taken from rpg_common_info_msg in db.yazawa) |
free_info_msg | Unknown |
success_info_msg | Shows a message when a skill is successful (IDs taken from rpg_common_info_msg in db.yazawa) |
fail_info_msg | Shows a message when a skill fails (IDs taken from rpg_common_info_msg in db.yazawa) |
ui_category | Category for the ability in the skill menu & battle interface |
eff_target_lot_type | Unknown. Seems to be always set to 1? |
use_fix_wep_l | Forces an asset from asset_id list (left hand) |
reaction_attr | Unknown |
reaction_level | Unknown |
other_target_atk_ratio | Unknown |
boot_dist | How close the caster needs to be towards the target for the skill to be used. Lower values should make the caster run toward the target. |
critical_ratio | Likeliness that the skill will be a critical hit |
is_auto_vanish_asset | Removes weapons from the hand of the caster when skill is used |
sub_category | Unknown |
reflect_ex_effect_link_attack_id | Unknown |
is_move_cut | Whether or not a skill is counted as a cutscene. Not just for Kiwami Actions; also used for skills with camera changes. |
is_prohibit_target_reaction | Unknown |
unique_category | Unknown |
need_voltage | Seemingly does nothing; Musician skills (the job that uses it) seems to use branches instead? |
sound_category | Unknown |
sound_label | Unknown |
use_fix_wep_c | Forces an asset from asset_id list (two handed?) |
is_sync | Determines if the skill is a synced animation between caster & target (being grabbed or a specific knock down animation from a blow) |
hact_end_state | Unknown |
prohibit_equip_item_add_attribute | Prevents the skill from adding extra elemental damage from an equipped item |
play_effect_preparation | Related to particle effects prior to a skill activation |
icon_pattern_id | Icon used for the ability in the skill menu & battle interface |
sort_id | Unknown |
add_hit_ratio | Unknown |
limit_hit_ratio | Unknown |
play_effect_self_on_success | Related to particle effects on a successful skill on the caster |
play_effect_self_on_failed | Related to particle effects on a failed skill on the caster |
is_force_revise | Unknown |
eff_range_for_self | Unknown |
preparation_msg | Shows a message when a skill is being prepared (for charge skills) |
is_no_skill_effext | Unknown |
start_voice_category | Unknown |
start_voice_label | Unknown |
unique_ui_pattern_id | Unknown |
preparation_cancel | Unknown |
boot_dist_min | Unknown. Somehow related to boot_dist. |
play_effect_target_on_success | Related to particle effects on a successful skill on the target |
play_effect_target_on_failed | Related to particle effects on a failed skill on the target |
ui_text_color_pattern_id | Determines colour of the skill name in the skill menu & battle interface |
explain_power | Text that describes who is targeted by the skill and how much damage it deals, or how much health is restored |
explain_input | Text that describes button inputs used during QTEs for that skill |