Yakuza 0/Characters/Keiji Shibusawa: Difference between revisions
(→Rush) |
(→Rush) |
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|Damage: '''30''' | |Damage: '''30''' | ||
|Heat: '''0''' | |Heat: '''0''' | ||
|Off-'''Guard break | |'''Off'''-'''Guard break Front Kick''' into a swift Backfist | ||
|'''CFC Name:'''CMB_rush_02 | |'''CFC Name:'''CMB_rush_02 | ||
'''Move Name:''' | |||
E_SBH_CMB_rush_02 | |||
|- | |- | ||
|Rush Combo 3 | |Rush Combo 3 |
Revision as of 02:07, 16 December 2022
Keiji Shibusawa
Keiji Shibusawa (渋沢啓治) serves as one of the three Dojima Family lieutenants and as the Patriarch of the Shibusawa Family. He is the final boss of Yakuza 0, serving as a foil to Kiryu Kazuma.
Fighting Styles
Shibusawa's fighting style mirrors that of Kiryu: Rush, Beast, and Brawler. His style varies depending on the state of his health, and each style has unique effects applied in order to differentiate.
Rush
Style: Swift Rush Kickboxing
His Rush style consist of fast attacks, making sure Kiryu is kept on his toes, heavily relying on blocking or dodging his attacks. As well as having swift attacks, he also has powerful knockdown moves, in which he will setup a command grab combo.
Attack Combos | ||||||
---|---|---|---|---|---|---|
Attack Order | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Rush Combo 1 | Jab to Rear Hook | Jab: (6 - 9)
Hook: (12 - 14) |
Damage: 35 | Heat: 19 | Fast 2 hit attack | CFC Name:
CMB_rush_01 Move Name: E_SBH_CMB_rush_01 |
Rush Combo 2 | Front Kick into Backfist Strike | Front Kick: (8 - 6)
Backfist Strike: (15 - 17) |
Damage: 30 | Heat: 0 | Off-Guard break Front Kick into a swift Backfist | CFC Name:CMB_rush_02
Move Name: E_SBH_CMB_rush_02 |
Rush Combo 3 | Double Backfist Strike → Rear Hook → Uppercut |
Regular Attacks | |||
---|---|---|---|
Double Punch | Lead punch > Double Punch | This attack is a very fast and normally catches the player off guard.
Deals good amount of damage. Double Punch guard breaks. |
E_SBH_ATK_doublepunch |
Run Combo | Flying Double Kick > Spinning Hook > Side Hammer Strike | This attack is very fast and launches towards the player. If the final attack hits, it causes a Heavy Knockdown.
Deals good amount of damage. Blockable. |
E_SBH_ATK_run_combo |
Side Kick | Lead High Side Kick | This attack is very fast and normally catches the player off guard.
Deals weak amount of damage. Blockable |
E_SBH_ATK_sidekick |
Down Kick | Punt Kick | This attack is very fast and only used if the player is on the ground.
Deals weak amount of damage. |
E_SBH_ATK_down_kick |
Weave Rear Attack | Jab into Rear Hook | This attack is very fast and only use while he is weaving (not swaying).
Deals weak amount of damage. Blockable Reuse of E_SBH_CMB_rush_01. |
E_SBH_ATK_weave_r |
Weave Lead Attack | Front Kick | This attack is very fast and only use while he is weaving (not swaying).
Deals weak amount of damage. Blockable Reuse of E_SBH_CMB_kick_01. |
E_SBH_ATK_weave_l |
Beast
(Insert description) (Recommend inserting table)
Brawler
(Insert description) (Recommend inserting table)
Heat Actions
(Specify that this boss does not have unique heat actions) (Insert a table including:
-Transitional Hacts that play when Shibusawa's hp lowers -Rare heat action where Kiryu can reverse Shibusawa's table weapon
)