Yakuza 0/Characters/Keiji Shibusawa: Difference between revisions

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Line 112: Line 112:
|Lead punch → Double Punch
|Lead punch → Double Punch
|Lead Punch: ('''3''' - '''5''')
|Lead Punch: ('''3''' - '''5''')
Double Punch:     ('''11''' - '''14''')
Double Punch: ('''11''' - '''14''')
|'''60'''
|'''60'''
|'''19'''
|'''19'''
Line 126: Line 126:
|Kick 1: ('''3''' - '''5''')
|Kick 1: ('''3''' - '''5''')
Kick 2: ('''9''' - '''12''')
Kick 2: ('''9''' - '''12''')
Spinning Hook:     ('''18''' - '''20''')
 
Spinning Hook: ('''18''' - '''20''')


Side Hammer Strike: ('''26''' - '''28''')
Side Hammer Strike: ('''26''' - '''28''')
Line 135: Line 136:
* Last hit causes '''Heavy Knockdown'''.
* Last hit causes '''Heavy Knockdown'''.
* '''Blockable'''.
* '''Blockable'''.
|E_SBH_ATK_run_combo
|'''CFC Name:''' ATK_run_combo
'''Move Name:''' E_SBH_ATK_run_combo
|-
|-
|Side Kick
|Side Kick
Line 222: Line 224:
|Hitbox 1: (11 - 11)
|Hitbox 1: (11 - 11)
Hitbox 2: (24 - 24)
Hitbox 2: (24 - 24)
Hitbox 3: (35 - 35)
Hitbox 3: (35 - 35)
Hitbox 4: (45 - 45)
Hitbox 4: (45 - 45)
Hitbox 5: (57 - 57)
Hitbox 5: (57 - 57)
Hitbox 6: (70 - 70)
Hitbox 6: (70 - 70)
|'''220'''
|'''220'''
Line 231: Line 237:
* A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end.
* A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end.
|'''CFC Name:''' SYNC_sp_10ren_b
|'''CFC Name:''' SYNC_sp_10ren_b
'''Move Name:'''
'''Move Name:''' E_SBH_SYNC_sp_10ren_b and E_SBH_SYNC1_sp_10ren_b
E_SBH_SYNC_sp_10ren_b and E_SBH_SYNC1_sp_10ren_b
|}
|}


Line 256: Line 261:
|
|
* Sudden 3 hit attacks.
* Sudden 3 hit attacks.
|E_SBH_ATK_sway_f
|'''CFC Name:''' ATK_sway_f
'''Move Name:''' E_SBH_ATK_sway_f
|-
|-
|Back Attack Sway  
|Back Attack Sway  
Line 265: Line 271:
|'''38'''
|'''38'''
|
|
*
*Sudden 2 hit combo.
|E_SBH_ATK_sway_b
*Causes a '''Quick Knockdown.'''
|'''CFC Name:''' ATK_sway_b
'''Move Name:''' E_SBH_ATK_sway_b
|-
|-
|Left Attack Sway
|Left Attack Sway
|Lead Hook → Lead Side Kick
|Lead Hook → Lead Side Kick
|Lead Hook: ('''4''' - '''6''')
Lead Side Kick: ('''17''' - '''19''')
|'''35'''
|'''38'''
|
|
|
* Lead Side Kick '''Guard Breaks.'''
|
* Causes a '''Quick Knockdown.'''
|
|'''CFC Name:''' ATK_sway_l
|E_SBH_ATK_sway_l
'''Move Name:''' E_SBH_ATK_sway_l
|-
|-
|Right Attack Sway
|Right Attack Sway
|Rear Hook → Rear Side Kick
|Rear Hook → Rear Side Kick
|Rear Hook: ('''3''' - '''7''')
Rear Side Kick: ('''14''' - '''17''')
|'''35'''
|'''38'''
|
|
|
* Rear Side Kick '''Guard Breaks.'''
|
* Causes a '''Quick Knockdown.'''
|
|'''CFC Name:''' ATK_sway_r
|E_SBH_ATK_sway_r
'''Move Name:''' E_SBH_ATK_sway_r
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="6" |Unique Moves
! colspan="5" |Unique Moves
|-
|-
!Move Info
!Move Info
!Move Summary
!Move Summary
!Hitbox Frames
!IFrames
!Heat
!Description
!Description
!Move Details
!Move Details
|-
|-
|Special Weave Front
|Special Weave Front
|Ducking Forward Weave
|('''0''' - '''18''')
|
|
|
* Special Weave.
|
* Similar to Rush's weave.
|
|'''CFC Name:''' weave_f
|E_SBH_weave_f
'''Move Name:''' E_SBH_weave_f
|-
|-
|Special Weave Back  
|Special Weave Back  
|Ducking Back Weave
|('''0''' - '''18''')
|
|
|
* Special Weave.
|
* Similar to Rush's weave.
|
|'''CFC Name:''' weave_b
|E_SBH_weave_b
'''Move Name:''' E_SBH_weave_b
|-
|-
|Special Weave Left
|Special Weave Left
|Ducking Left Weave
|('''0''' - '''15''')
|
|
|
* Special Weave.
|
* Similar to Rush's weave.
|
|'''CFC Name:''' weave_l
|E_SBH_weave_l
'''Move Name:''' E_SBH_weave_l
|-
|-
|Special Weave Right
|Special Weave Right
|`
|Ducking Right Weave
|
|('''0''' - '''15''')
|
|
|
|E_SBH_weave_r
* Special Weave.
* Similar to Rush's weave.
|'''CFC Name:''' weave_r
'''Move Name:''' E_SBH_weave_r
|}
|}



Revision as of 20:44, 18 December 2022

Keiji Shibusawa

Keiji Shibusawa (渋沢啓治) serves as one of the three Dojima Family lieutenants and as the Patriarch of the Shibusawa Family. He is the final boss of Yakuza 0, serving as a foil to Kiryu Kazuma.

Fighting Styles

Shibusawa's fighting style mirrors that of Kiryu: Rush, Beast, and Brawler. His style varies depending on the state of his health, and each style has unique effects applied in order to differentiate.

Rush

Style: Swift Rush Kickboxing

His Rush style consist of fast attacks, making sure Kiryu is kept on his toes, heavily relying on blocking or dodging his attacks. As well as having swift attacks, he also has powerful fast knockdown moves, in which he will setup a command grab combo.

Attack Combos
Attack Order Move Summary Hitbox Frames Damage Heat Attack Effects Description Move Details
Rush Combo 1 Jab to Rear Hook Jab: (6 - 9)

Hook: (12 - 14)

35 19
  • Blockable
  • Fast and long string of attacks.
  • Has sudden guard break attacks, to catch the player off guard.
  • Deals 155 Damage in total.
CFC Name: CMB_rush_01

Move Name: E_SBH_CMB_rush_01

Rush Combo 2 Front Kick into Rear Backfist Strike Front Kick: (8 - 6)

Rear Backfist Strike: (15 - 17)

30 0
  • Front Kick Guard Breaks
CFC Name: CMB_rush_02

Move Name: E_SBH_CMB_rush_02

Rush Combo 3 Double Backfist Strike → Jab → Uppercut Backfist Strike 1: (7 - 9)

Backfist Strike 2: (15 - 17)

Jab: (23 - 25)

Uppercut: (32 - 34)

90 19
  • Final 2 hits Guard Breaks
CFC Name: CMB_rush_03

Move Name: E_SBH_CMB_rush_03

Rush Kick Combo 1 Front Kick Hitbox: (6 - 8) 20 19
  • Blockable
  • A quick combo with a short string of attacks.
  • Faster startup and ends quicker, than the rush combo.
  • Deals 110 Damage in total.
CFC Name: CMB_kick_01

Move Name: E_SBH_CMB_kick_01

Rush Kick Combo 2 Double Backfist Strike Backfist Strike 1: (4 - 6)

Backfist Strike 2: (14 - 16)

35 0
  • Blockable
CFC Name: CMB_kick_02

Move Name: E_SBH_CMB_kick_02

Rush Kick Combo 3 Lead Front Kick → Lead Side Kick Lead Front Kick: (6 - 9)

Lead Side Kick: (15 - 17)

55 19
  • Guard Breaks
CFC Name: CMB_kick_03

Move Name: E_SBH_CMB_kick_03

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Double Punch Lead punch → Double Punch Lead Punch: (3 - 5)

Double Punch: (11 - 14)

60 19
  • Very fast 2 hit attack.
  • Double Punch Guard Breaks.
  • Causes a Quick Knockdown.
CFC Name: ATK_doublepunch

Move Name: E_SBH_ATK_doublepunch

Run Combo Flying Double Kick → Spinning Hook → Side Hammer Strike Kick 1: (3 - 5)

Kick 2: (9 - 12)

Spinning Hook: (18 - 20)

Side Hammer Strike: (26 - 28)

80 38
  • Very fast 4 hit attack combo.
  • Last hit causes Heavy Knockdown.
  • Blockable.
CFC Name: ATK_run_combo

Move Name: E_SBH_ATK_run_combo

Side Kick Lead High Side Kick Hitbox: (6 - 8) 30 19
  • Very fast attack.
  • Guard Breaks.
CFC Name: ATK_sidekick

Move name: E_SBH_ATK_sidekick

Down Kick Punt Kick Hitbox: (6 - 8) 20 19
  • Very fast down kick.
  • Will usually try to set up the Switch Kick Combo Setup right after.
CFC Name: ATK_down_kick

Move Name: E_SBH_ATK_down_kick

Weave Rear Attack Jab into Rear Hook Jab: (6 - 9)

Hook: (12 - 14)

35 19
  • Reuse of E_SBH_CMB_rush_01
CFC Name: ATK_wave_r

Move Name: E_SBH_ATK_weave_r

Weave Lead Attack Front Kick Hitbox: (6 - 8) 20 19
  • Reuse of E_SBH_CMB_kick_01
CFC Name: ATK_wave_l

Move Name: E_SBH_ATK_weave_l

Attack Syncs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Switch Kick Combo Setup Telegraph Low Rear Switch Kick Hitbox: (35 - 37) 15 19
  • A long start up, which leads into a combo if the player doesn't react in time or is using Brawler or Beast.
  • Surprisingly blockable.
  • After doing the Down Kick, he starts to back up, into a range where he can get the kick in and waits for the player to get up.
CFC Name: ATK_sp_10ren_miss

Move Name: E_SBH_ATK_sp_10ren_miss

Bruce Lee Combo Front SYNC 6 Hit Bruce Lee Combo Hitbox 1: (11 - 11)

Hitbox 2: (24 - 24) Hitbox 3: (35 - 35) Hitbox 4: (45 - 45) Hitbox 5: (57 - 57) Hitbox 6: (70 - 70)

220 57
  • A very fast and powerful attack combo, which leads to a Knockdown at the end.
CFC Name: SYNC_sp_10ren_f

Move Name: E_SBH_SYNC_sp_10ren_f and E_SBH_SYNC1_sp_10ren_f

Bruce Lee Combo Back SYNC Leg Attack Back Switch to 6 Hit Bruce Lee Combo Hitbox 1: (11 - 11)

Hitbox 2: (24 - 24)

Hitbox 3: (35 - 35)

Hitbox 4: (45 - 45)

Hitbox 5: (57 - 57)

Hitbox 6: (70 - 70)

220 57
  • A very fast and powerful attack combo, which leads to a Knockdown at the end.
CFC Name: SYNC_sp_10ren_b

Move Name: E_SBH_SYNC_sp_10ren_b and E_SBH_SYNC1_sp_10ren_b

Sway Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Front Attack Sway Multiple (3) Fast Punches Rear Punch: (2 - 4)

Lead Punch: (9 - 11)

Rear Punch: (16 - 18)

40 19
  • Sudden 3 hit attacks.
CFC Name: ATK_sway_f

Move Name: E_SBH_ATK_sway_f

Back Attack Sway Lead Swing Kick → Rear Spinning Heel Kick Lead Swing Kick: (6 - 9)

Rear Spinning Heel Kick: (21 - 24)

35 38
  • Sudden 2 hit combo.
  • Causes a Quick Knockdown.
CFC Name: ATK_sway_b

Move Name: E_SBH_ATK_sway_b

Left Attack Sway Lead Hook → Lead Side Kick Lead Hook: (4 - 6)

Lead Side Kick: (17 - 19)

35 38
  • Lead Side Kick Guard Breaks.
  • Causes a Quick Knockdown.
CFC Name: ATK_sway_l

Move Name: E_SBH_ATK_sway_l

Right Attack Sway Rear Hook → Rear Side Kick Rear Hook: (3 - 7)

Rear Side Kick: (14 - 17)

35 38
  • Rear Side Kick Guard Breaks.
  • Causes a Quick Knockdown.
CFC Name: ATK_sway_r

Move Name: E_SBH_ATK_sway_r

Unique Moves
Move Info Move Summary IFrames Description Move Details
Special Weave Front Ducking Forward Weave (0 - 18)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_f

Move Name: E_SBH_weave_f

Special Weave Back Ducking Back Weave (0 - 18)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_b

Move Name: E_SBH_weave_b

Special Weave Left Ducking Left Weave (0 - 15)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_l

Move Name: E_SBH_weave_l

Special Weave Right Ducking Right Weave (0 - 15)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_r

Move Name: E_SBH_weave_r

Beast

(Insert description) (Recommend inserting table)

Brawler

(Insert description) (Recommend inserting table)

Heat Actions

(Specify that this boss does not have unique heat actions) (Insert a table including:

 -Transitional Hacts that play when Shibusawa's hp lowers
 -Rare heat action where Kiryu can reverse Shibusawa's table weapon

)