Yakuza 0/Characters/Keiji Shibusawa: Difference between revisions

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Side Hammer Strike: ('''26''' - '''28''')
Side Hammer Strike: ('''26''' - '''28''')
|'''80'''
|'''80'''
|38
|'''38'''
|
|
* Very fast 4 hit attack combo.
* Very fast 4 hit attack combo.
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* A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end.
* A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end.
|'''CFC Name:''' SYNC_sp_10ren_f
|'''CFC Name:''' SYNC_sp_10ren_f
'''Move Name:'''
'''Move Name:''' E_SBH_SYNC_sp_10ren_f and E_SBH_SYNC1_sp_10ren_f
E_SBH_SYNC_sp_10ren_f and E_SBH_SYNC1_sp_10ren_f
|-
|-
|Bruce Lee Combo Back SYNC
|Bruce Lee Combo Back SYNC
Line 463: Line 462:
|
|
|
|
* An elbow drop, with a fast getup.
* An elbow drop, with a fast recovery.
* Doesn't use this quite often.
* Doesn't use this quite often.
|'''CFC Name:'''  
|'''CFC Name:'''  
Line 478: Line 477:
'''Move Name:'''  
'''Move Name:'''  
|}
|}
{| class="wikitable"
{| class="wikitable"
! colspan="7" |Grab Throws
! colspan="7" |Table Attack Combos
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Table Pickup
|Heavy Object Grab to Spinning Rear Swing
|
|
|
|
*A slow rear table swing.
|'''CFC Name''':
'''Move Name''': E_SBC_WPC_ATK_pickup
|-
|Diagonal Lead Swing
|Slow Lead Diagonal Swing
|
|
|
|
*A slow lead diagonal swing.
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPC_CMB_blow_01
|-
|Diagonal Lead Swing
|Slow Lead Diagonal Swing
|
|
|
|
* A slow lead diagonal swing.
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPC_CMB_blow_02_l
|-
|Heavy Table Slam
|Slow Heavy Downwards Throw
|
|
|
|
* A powerful slow table slam.
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPC_CMB_blow_02_l_fin
|-
|Diagonal Rear Swing
|Slow Rear Diagonal Swing
|
|
|
|
* A slow rear diagonal swing.
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPC_CMB_blow_02_r
|-
|Heavy Table Slam
|Slow Heavy Downwards Throw
|
|
|
|
* A powerful slow table slam.
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPC_CMB_blow_02_r_fin
|-
|Table Throw
|Common Goon Object Throw
|
|
|
|
* Generic heavy object goon throw.
|'''CFC Name:'''
'''Move Name:''' E_WPC_throw
|}
{| class="wikitable"
! colspan="7" |Chair Attack Combos
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Chair Pickup
|Light Object Grab to Spinning Rear Swing
|
|
|
|
*
|'''CFC Name''':
'''Move Name''': E_SBC_WPH_ATK_pickup
|-
|Diagonal Lead Swing
|Lead Diagonal Swing
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01
|-
|Diagonal Lead Swing
|Fast Lead Diagonal Swing
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01_l
|-
|Chair Slam
|Slow Heavy Downwards Throw
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01_l_fin
|-
|Diagonal Rear Swing
|Fast Rear Diagonal Swing
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01_r
|-
|Chair Slam
|Slow Heavy Downwards Throw
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01_r_fin
|-
|Chair Throw
|Common Goon Object Throw
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_WPH_throw
|}
{| class="wikitable"
! colspan="7" |Unused Moves
|-
|-
!Move Info
!Move Info
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|
|
|
|
*A basic, but devastating pile driver.
*A pro wrestling devastating pile driver.
*This move was unused in Yakuza 0. However, RGG re-added the action back to Kaito, in the new DLC, "Kaito Files".
*This move was unused in Yakuza 0. However, RGG re-added the action back to [[Kaito]], in the Spin-off [[Judgment]].
|'''CFC Name''':  
|'''CFC Name''':  
'''Move Name''': E_SBC_SYNC_lapel_nage and E_SBC_SYNC1_lapel_nage
'''Move Name''': E_SBC_SYNC_lapel_nage and E_SBC_SYNC1_lapel_nage
Line 507: Line 667:
|
|
|
|
*A basic, but devastating pile driver.
*A pro wrestling devastating pile driver.
*This move was unused in Yakuza 0. However, RGG re-added the action back to Kaito, in the new DLC, "Kaito Files".
*This move was unused in Yakuza 0. However, RGG re-added the action back to [[Kaito]], in the Spin-off [[Judgment]].
|'''CFC Name:'''  
|'''CFC Name:'''  
'''Move Name:''' E_SBC_SYNC_neck_nage and E_SBC_SYNC1_neck_nage
'''Move Name:''' E_SBC_SYNC_neck_nage and E_SBC_SYNC1_neck_nage
|-
! colspan="7" |Unused Sways
|-
|Beast Roll Right
|Beast Dodge Roll
|
|
|
|
* A dodge roll, which isn't very effective.
* Probably reused from Beast Sway, but re-stanced to Shibusawa Beast.
|'''CFC Name:'''
'''Move Name:''' E_SBC_kaihi_r
|-
|Beast Roll Left
|Beast Dodge Roll
|
|
|
|
* A dodge roll, which isn't very effective.
* Probably reused from Beast Sway, but re-stanced to Shibusawa Beast.
|'''CFC Name:'''
'''Move Name:''' E_SBC_kaihi_l
|}
|}
===Brawler===
===Brawler===
(Insert description)
Style: Street Fighting + Pro Wrestling
(Recommend inserting table)
 
Heat Aura: Red
 
The final phase of the battle. Shibusawa's Brawler Style is more focused and heavy hitting. He has his own unique guard reversals, attack retaliations, and a decent amount of grab moves.
{| class="wikitable"
! colspan="8" |Attack Combos
|-
!Attack Order
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Attack Effects
!Description
!Move Details
|-
|Combo 1
|Jab
|
|
|
|
* '''Blockable'''
| rowspan="4" |
*
|'''CFC Name''':
'''Move Name''': E_SBS_CMB_jab_01
|-
|Combo 2
|Ducking Cross
|
|
|
|
* '''Blockable'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_CMB_jab_02
|-
|Combo 3
|Stepping Lead Haymaker
|
|
|
|
* '''Blockable'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_CMB_jab_03
|-
|Combo 4
|Hopping Lead Side Kick
|
|
|
|
* '''Guard Breaks'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_CMB_jab_04
|-
|Body Combo 1
|Lead Uppercut
|
|
|
|
* '''Blockable'''
| rowspan="3" |
*
|'''CFC Name:''' 
'''Move Name:''' E_SBS_CMB_body_01
|-
|Body Combo 2
|Rear Overhead Hook
|
|
|
|
* '''Blockable'''
|'''CFC Name:''' 
'''Move Name:''' E_SBS_CMB_body_02
|-
|Body Combo 3
|Rear Scoop Kick
|
|
|
|
* '''Blockable'''
|'''CFC Name:''' 
'''Move Name:''' E_SBS_CMB_body_03
|-
|Headbutt Combo 1
|Lunging Superman Punch
|
|
|
|
* '''Guard Breaks'''
| rowspan="2" |
*
|'''CFC Name:'''
'''Move Name:''' E_SBS_CMB_headbutt_01
|-
|Headbutt Combo 2
|Side Headbutt
|
|
|
|
* '''Blockable'''
* '''Stuns'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_CMB_headbutt_02
|}
 
{| class="wikitable"
! colspan="7" |Regular Attacks
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Knockdown Kick
|Scoop Kick
|
|
|
|
*A fast scoop kick.
*Knocks down the player.
*'''Guard Breaks'''
|'''CFC Name''':
'''Move Name''': E_SBS_ATK_kick
|-
|Down Kick
|Low Kick
|
|
|
|
* A spinning low kick.
|'''CFC Name:'''
'''Move Name:''' E_SBS_ATK_down
|-
|Stepping Hooks Start
|Stepping Hooks Chain
|
|
|
|
*A combo chain of hooks.
*'''Guard Breaks'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_ATK_fook_st
|-
|Stepping Hooks Loop
|Stepping Hooks Chain
|
|
|
|
* A combo chain of hooks continuation.
*'''Guard Breaks'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_ATK_fook_lp
|-
|Stepping Hooks End
|Stepping Hooks Chain End
|
|
|
|
* Combo chains ending.
|'''CFC Name:'''
'''Move Name:''' E_SBS_ATK_fook_en
|-
|Stepping Hooks Finisher
|Superman Punch
|
|
|
|
* A jumping superman punch.
* '''Guard Breaks'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_ATK_fook_fin
|-
|Taunt
|
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBS_react_provoke
|-
! colspan="7" |Attack Syncs
|-
|Lunging Clothesline
|Charged Lunging Rear Clothesline
|
|
|
|
* A lunging clothesline grab setup.
* Will mostly use this move if the player is far away or sometimes after his '''Hopping Lead Sidekick.'''
* '''Blockable'''
|'''CFC Name:'''
'''Move Name:''' E_SBS_ATK_runknee_miss
|-
| rowspan="2" |Bulldogging Knee
| rowspan="2" |Bulldogging Knee Blow to Head
| rowspan="2" |
| rowspan="2" |
|
| rowspan="2" |
* A bulldog grab into a crouched knee blow to the head.
| rowspan="2" |'''CFC Name:'''
'''Move Name:''' E_SBS_SYNC_runknee_nage and E_SBS_SYNC1_runknee_nage
|-
|
|-
! colspan="7" |Guard Reversal
|-
|Guard Reverse
|Fast Open Handed Reverse → Guard Reverse Rear Hook
|
|
|
|
* A unique guard reversal move.
*
|'''CFC Name:'''
'''Move Name:'''
|-
|Bulldog Grab
|Running Bulldog and Hammerfist to Face
|
|
|
|
* A running bulldog to a hammerfist finisher.
|'''CFC Name:'''
'''Move Name:'''
|}
{| class="wikitable"
! colspan="7" |Grabs
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Grab Attempt
|
|
|
|
|
*
|'''CFC Name''':
'''Move Name''': E_SBC_WPH_ATK_pickup
|-
|Grab Beatdown Start
|
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01
|-
|Grab Beatdown Loop
|
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01_l
|-
|Grab Beatdown End
|
|
|
|
|
*
|'''CFC Name:'''
'''Move Name:''' E_SBC_WPH_CMB_blow_01_l_fin
|}
{| class="wikitable"
! colspan="7" |Attack Counters
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Body Hit Counter
|Lunging Lead Sidekick Counter
|
|
|
|
*Attack retaliation counter.
*Causes the player to be '''knocked down'''.
*Most used counter.
*Used when attacked from the body.
|'''CFC Name:'''
'''Move Name:''' E_SBS_DAM_body_F_rev_lv02
|-
|Head Hit Counter
|Lunging Headbutt Counter
|
|
|
|
*Attack retaliation counter.
*Less used counter.
*Used when attacked from the head.
|'''CFC Name:'''
'''Move Name:''' E_SBS_DAM_head_F_rev_lv02
|-
|Leg Hit Counter
|Stepping Shin Kick Counter
|
|
|
|
*Attack retaliation counter.
*Less used counter.
*Used when attacked from the leg.
|'''CFC Name:'''
'''Move Name:''' E_SBS_DAM_leg_F_rev_lv01
|}
{| class="wikitable"
! colspan="7" |Sway Attacks
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Front Attack Sway
|Rear Overhead Roundhouse Elbow
|
|
|
|
*A fast front sway attack.
|'''CFC Name:''' ATK_sway_f
'''Move Name:''' E_SBS_ATK_sway_f
|-
|Back Attack Sway
|Rear Side Kick
|
|
|
|
*A slow back sway attack.
|'''CFC Name:''' ATK_sway_b
'''Move Name:''' E_SBS_ATK_sway_b
|-
|Left Attack Sway
|Lead Uppercut
|
|
|
|
*A slow left sway attack.
|'''CFC Name:''' ATK_sway_l
'''Move Name:''' E_SBS_ATK_sway_l
|-
|Right Attack Sway
|Rear Uppercut
|
|
|
|
*A slow right sway attack.
|'''CFC Name:''' ATK_sway_r
'''Move Name:''' E_SBS_ATK_sway_r
|}
===Heat Actions===
===Heat Actions===
(Specify that this boss does not have unique heat actions)
(Specify that this boss does not have unique heat actions)

Latest revision as of 18:48, 3 March 2023

Keiji Shibusawa

Keiji Shibusawa (渋沢啓治) serves as one of the three Dojima Family lieutenants and as the Patriarch of the Shibusawa Family. He is the final boss of Yakuza 0, serving as a foil to Kiryu Kazuma.

Fighting Styles

Shibusawa's fighting style mirrors that of Kiryu: Rush, Beast, and Brawler. His style varies depending on the state of his health, and each style has unique effects applied in order to differentiate.

Rush

Style: Swift Rush Kickboxing

Heat Aura:

His Rush style consist of fast attacks, making sure Kiryu is kept on his toes, heavily relying on blocking or dodging his attacks. As well as having swift attacks, he also has powerful fast knockdown moves, in which he will setup a command grab combo.

Attack Combos
Attack Order Move Summary Hitbox Frames Damage Heat Attack Effects Description Move Details
Rush Combo 1 Jab to Rear Hook Jab: (6 - 9)

Hook: (12 - 14)

35 19
  • Blockable
  • Fast and long string of attacks.
  • Has sudden guard break attacks, to catch the player off guard.
  • Deals 155 Damage in total.
CFC Name: CMB_rush_01

Move Name: E_SBH_CMB_rush_01

Rush Combo 2 Front Kick into Rear Backfist Strike Front Kick: (8 - 6)

Rear Backfist Strike: (15 - 17)

30 0
  • Front Kick Guard Breaks
CFC Name: CMB_rush_02

Move Name: E_SBH_CMB_rush_02

Rush Combo 3 Double Backfist Strike → Jab → Uppercut Backfist Strike 1: (7 - 9)

Backfist Strike 2: (15 - 17)

Jab: (23 - 25)

Uppercut: (32 - 34)

90 19
  • Final 2 hits Guard Breaks
CFC Name: CMB_rush_03

Move Name: E_SBH_CMB_rush_03

Rush Kick Combo 1 Front Kick Hitbox: (6 - 8) 20 19
  • Blockable
  • A quick combo with a short string of attacks.
  • Faster startup and ends quicker, than the rush combo.
  • Deals 110 Damage in total.
CFC Name: CMB_kick_01

Move Name: E_SBH_CMB_kick_01

Rush Kick Combo 2 Double Backfist Strike Backfist Strike 1: (4 - 6)

Backfist Strike 2: (14 - 16)

35 0
  • Blockable
CFC Name: CMB_kick_02

Move Name: E_SBH_CMB_kick_02

Rush Kick Combo 3 Lead Front Kick → Lead Side Kick Lead Front Kick: (6 - 9)

Lead Side Kick: (15 - 17)

55 19
  • Guard Breaks
CFC Name: CMB_kick_03

Move Name: E_SBH_CMB_kick_03

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Double Punch Lead punch → Double Punch Lead Punch: (3 - 5)

Double Punch: (11 - 14)

60 19
  • Very fast 2 hit attack.
  • Double Punch Guard Breaks.
  • Causes a Quick Knockdown.
CFC Name: ATK_doublepunch

Move Name: E_SBH_ATK_doublepunch

Run Combo Flying Double Kick → Spinning Hook → Side Hammer Strike Kick 1: (3 - 5)

Kick 2: (9 - 12)

Spinning Hook: (18 - 20)

Side Hammer Strike: (26 - 28)

80 38
  • Very fast 4 hit attack combo.
  • Last hit causes Heavy Knockdown.
  • Blockable.
CFC Name: ATK_run_combo

Move Name: E_SBH_ATK_run_combo

Side Kick Lead High Side Kick Hitbox: (6 - 8) 30 19
  • Very fast attack.
  • Guard Breaks.
CFC Name: ATK_sidekick

Move name: E_SBH_ATK_sidekick

Down Kick Punt Kick Hitbox: (6 - 8) 20 19
  • Very fast down kick.
  • Will usually try to set up the Switch Kick Combo Setup right after.
CFC Name: ATK_down_kick

Move Name: E_SBH_ATK_down_kick

Weave Rear Attack Jab into Rear Hook Jab: (6 - 9)

Hook: (12 - 14)

35 19
  • Reuse of E_SBH_CMB_rush_01
CFC Name: ATK_wave_r

Move Name: E_SBH_ATK_weave_r

Weave Lead Attack Front Kick Hitbox: (6 - 8) 20 19
  • Reuse of E_SBH_CMB_kick_01
CFC Name: ATK_wave_l

Move Name: E_SBH_ATK_weave_l

Taunt Generic Taunt
  • Basic "What's wrong?" Beckon Taunt.
CFC Name:

Move Name: E_SBH_react_provoke

Attack Syncs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Switch Kick Combo Setup Telegraph Low Rear Switch Kick Hitbox: (35 - 37) 15 19
  • A long start up, which leads into a combo if the player doesn't react in time or is using Brawler or Beast.
  • Surprisingly blockable.
  • After doing the Down Kick, he starts to back up, into a range where he can get the kick in and waits for the player to get up.
CFC Name: ATK_sp_10ren_miss

Move Name: E_SBH_ATK_sp_10ren_miss

Bruce Lee Combo Front SYNC 6 Hit Bruce Lee Combo Hitbox 1: (11)

Hitbox 2: (24)

Hitbox 3: (35)

Hitbox 4: (45)

Hitbox 5: (57)

Hitbox 6: (70)

220 57
  • A very fast and powerful attack combo, which leads to a Knockdown at the end.
CFC Name: SYNC_sp_10ren_f

Move Name: E_SBH_SYNC_sp_10ren_f and E_SBH_SYNC1_sp_10ren_f

Bruce Lee Combo Back SYNC Leg Attack Back Switch to 6 Hit Bruce Lee Combo Hitbox 1: (11)

Hitbox 2: (24)

Hitbox 3: (35)

Hitbox 4: (45)

Hitbox 5: (57)

Hitbox 6: (70)

220 57
  • A very fast and powerful attack combo, which leads to a Knockdown at the end.
CFC Name: SYNC_sp_10ren_b

Move Name: E_SBH_SYNC_sp_10ren_b and E_SBH_SYNC1_sp_10ren_b

Sway Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Front Attack Sway Multiple (3) Fast Punches Rear Punch: (2 - 4)

Lead Punch: (9 - 11)

Rear Punch: (16 - 18)

40 19
  • Sudden 3 hit attacks.
CFC Name: ATK_sway_f

Move Name: E_SBH_ATK_sway_f

Back Attack Sway Lead Swing Kick → Rear Spinning Heel Kick Lead Swing Kick: (6 - 9)

Rear Spinning Heel Kick: (21 - 24)

35 38
  • Sudden 2 hit combo.
  • Causes a Quick Knockdown.
CFC Name: ATK_sway_b

Move Name: E_SBH_ATK_sway_b

Left Attack Sway Lead Hook → Lead Side Kick Lead Hook: (4 - 6)

Lead Side Kick: (17 - 19)

35 38
  • Lead Side Kick Guard Breaks.
  • Causes a Quick Knockdown.
CFC Name: ATK_sway_l

Move Name: E_SBH_ATK_sway_l

Right Attack Sway Rear Hook → Rear Side Kick Rear Hook: (3 - 7)

Rear Side Kick: (14 - 17)

35 38
  • Rear Side Kick Guard Breaks.
  • Causes a Quick Knockdown.
CFC Name: ATK_sway_r

Move Name: E_SBH_ATK_sway_r

Unique Moves
Move Info Move Summary IFrames Description Move Details
Special Weave Front Ducking Forward Weave (0 - 18)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_f

Move Name: E_SBH_weave_f

Special Weave Back Ducking Back Weave (0 - 18)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_b

Move Name: E_SBH_weave_b

Special Weave Left Ducking Left Weave (0 - 15)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_l

Move Name: E_SBH_weave_l

Special Weave Right Ducking Right Weave (0 - 15)
  • Special Weave.
  • Similar to Rush's weave.
CFC Name: weave_r

Move Name: E_SBH_weave_r

Beast

Style: Heavy Street Fighting + Pro Wrestling

Heat Aura:

His beast style consist of VERY LONG windup attacks. However, in exchange for his slowness, his attacks hit harder, than Kiryu's beast. Not only that, he can also pickup chairs + tables and use it against Kiryu.

Attack Combos
Attack Order Move Summary Hitbox Frames Damage Heat Attack Effects Description Move Details
Heavy Combo 1 Hopping Haymaker
CFC Name:

Move Name: E_SBC_CMB_a_01

Heavy Combo 2 Slow Spinning Heel Kick
CFC Name:

Move Name: E_SBC_CMB_a_02

Heavy Combo 3 Very Strong Hopping Haymaker
CFC Name:

Move Name: E_SBC_CMB_a_03

Shoulder Combo 1 Lead Uppercut
CFC Name:

Move Name: E_SBC_CMB_b_01

Shoulder Combo 2 Powerful Shoulder Strike
CFC Name:

Move Name: E_SBC_CMB_b_02

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Axe Handle Heavy Jumping Axe Handle
  • A fast sudden Axe Handle.
  • One of his fastest moves in Beast Style.
CFC Name:

Move Name: E_SBC_ATK_hammer

Down Attack Jumping Elbow Drop
  • An elbow drop, with a fast recovery.
  • Doesn't use this quite often.
CFC Name:

Move Name: E_SBC_ATK_down

Taunt Generic Taunt
CFC Name:

Move Name:

Table Attack Combos
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Table Pickup Heavy Object Grab to Spinning Rear Swing
  • A slow rear table swing.
CFC Name:

Move Name: E_SBC_WPC_ATK_pickup

Diagonal Lead Swing Slow Lead Diagonal Swing
  • A slow lead diagonal swing.
CFC Name:

Move Name: E_SBC_WPC_CMB_blow_01

Diagonal Lead Swing Slow Lead Diagonal Swing
  • A slow lead diagonal swing.
CFC Name:

Move Name: E_SBC_WPC_CMB_blow_02_l

Heavy Table Slam Slow Heavy Downwards Throw
  • A powerful slow table slam.
CFC Name:

Move Name: E_SBC_WPC_CMB_blow_02_l_fin

Diagonal Rear Swing Slow Rear Diagonal Swing
  • A slow rear diagonal swing.
CFC Name:

Move Name: E_SBC_WPC_CMB_blow_02_r

Heavy Table Slam Slow Heavy Downwards Throw
  • A powerful slow table slam.
CFC Name:

Move Name: E_SBC_WPC_CMB_blow_02_r_fin

Table Throw Common Goon Object Throw
  • Generic heavy object goon throw.
CFC Name:

Move Name: E_WPC_throw

Chair Attack Combos
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Chair Pickup Light Object Grab to Spinning Rear Swing
CFC Name:

Move Name: E_SBC_WPH_ATK_pickup

Diagonal Lead Swing Lead Diagonal Swing
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01

Diagonal Lead Swing Fast Lead Diagonal Swing
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01_l

Chair Slam Slow Heavy Downwards Throw
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01_l_fin

Diagonal Rear Swing Fast Rear Diagonal Swing
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01_r

Chair Slam Slow Heavy Downwards Throw
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01_r_fin

Chair Throw Common Goon Object Throw
CFC Name:

Move Name: E_WPH_throw

Unused Moves
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Pile Driver Belly-To-Back Front Pile Driver
  • A pro wrestling devastating pile driver.
  • This move was unused in Yakuza 0. However, RGG re-added the action back to Kaito, in the Spin-off Judgment.
CFC Name:

Move Name: E_SBC_SYNC_lapel_nage and E_SBC_SYNC1_lapel_nage

Back Switch Pile Driver Back Switch→Belly-To-Back Front Pile Driver
  • A pro wrestling devastating pile driver.
  • This move was unused in Yakuza 0. However, RGG re-added the action back to Kaito, in the Spin-off Judgment.
CFC Name:

Move Name: E_SBC_SYNC_neck_nage and E_SBC_SYNC1_neck_nage

Unused Sways
Beast Roll Right Beast Dodge Roll
  • A dodge roll, which isn't very effective.
  • Probably reused from Beast Sway, but re-stanced to Shibusawa Beast.
CFC Name:

Move Name: E_SBC_kaihi_r

Beast Roll Left Beast Dodge Roll
  • A dodge roll, which isn't very effective.
  • Probably reused from Beast Sway, but re-stanced to Shibusawa Beast.
CFC Name:

Move Name: E_SBC_kaihi_l

Brawler

Style: Street Fighting + Pro Wrestling

Heat Aura: Red

The final phase of the battle. Shibusawa's Brawler Style is more focused and heavy hitting. He has his own unique guard reversals, attack retaliations, and a decent amount of grab moves.

Attack Combos
Attack Order Move Summary Hitbox Frames Damage Heat Attack Effects Description Move Details
Combo 1 Jab
  • Blockable
CFC Name:

Move Name: E_SBS_CMB_jab_01

Combo 2 Ducking Cross
  • Blockable
CFC Name:

Move Name: E_SBS_CMB_jab_02

Combo 3 Stepping Lead Haymaker
  • Blockable
CFC Name:

Move Name: E_SBS_CMB_jab_03

Combo 4 Hopping Lead Side Kick
  • Guard Breaks
CFC Name:

Move Name: E_SBS_CMB_jab_04

Body Combo 1 Lead Uppercut
  • Blockable
CFC Name:

Move Name: E_SBS_CMB_body_01

Body Combo 2 Rear Overhead Hook
  • Blockable
CFC Name:

Move Name: E_SBS_CMB_body_02

Body Combo 3 Rear Scoop Kick
  • Blockable
CFC Name:

Move Name: E_SBS_CMB_body_03

Headbutt Combo 1 Lunging Superman Punch
  • Guard Breaks
CFC Name:

Move Name: E_SBS_CMB_headbutt_01

Headbutt Combo 2 Side Headbutt
  • Blockable
  • Stuns
CFC Name:

Move Name: E_SBS_CMB_headbutt_02

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Knockdown Kick Scoop Kick
  • A fast scoop kick.
  • Knocks down the player.
  • Guard Breaks
CFC Name:

Move Name: E_SBS_ATK_kick

Down Kick Low Kick
  • A spinning low kick.
CFC Name:

Move Name: E_SBS_ATK_down

Stepping Hooks Start Stepping Hooks Chain
  • A combo chain of hooks.
  • Guard Breaks
CFC Name:

Move Name: E_SBS_ATK_fook_st

Stepping Hooks Loop Stepping Hooks Chain
  • A combo chain of hooks continuation.
  • Guard Breaks
CFC Name:

Move Name: E_SBS_ATK_fook_lp

Stepping Hooks End Stepping Hooks Chain End
  • Combo chains ending.
CFC Name:

Move Name: E_SBS_ATK_fook_en

Stepping Hooks Finisher Superman Punch
  • A jumping superman punch.
  • Guard Breaks
CFC Name:

Move Name: E_SBS_ATK_fook_fin

Taunt
CFC Name:

Move Name: E_SBS_react_provoke

Attack Syncs
Lunging Clothesline Charged Lunging Rear Clothesline
  • A lunging clothesline grab setup.
  • Will mostly use this move if the player is far away or sometimes after his Hopping Lead Sidekick.
  • Blockable
CFC Name:

Move Name: E_SBS_ATK_runknee_miss

Bulldogging Knee Bulldogging Knee Blow to Head
  • A bulldog grab into a crouched knee blow to the head.
CFC Name:

Move Name: E_SBS_SYNC_runknee_nage and E_SBS_SYNC1_runknee_nage

Guard Reversal
Guard Reverse Fast Open Handed Reverse → Guard Reverse Rear Hook
  • A unique guard reversal move.
CFC Name:

Move Name:

Bulldog Grab Running Bulldog and Hammerfist to Face
  • A running bulldog to a hammerfist finisher.
CFC Name:

Move Name:

Grabs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Grab Attempt
CFC Name:

Move Name: E_SBC_WPH_ATK_pickup

Grab Beatdown Start
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01

Grab Beatdown Loop
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01_l

Grab Beatdown End
CFC Name:

Move Name: E_SBC_WPH_CMB_blow_01_l_fin

Attack Counters
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Body Hit Counter Lunging Lead Sidekick Counter
  • Attack retaliation counter.
  • Causes the player to be knocked down.
  • Most used counter.
  • Used when attacked from the body.
CFC Name:

Move Name: E_SBS_DAM_body_F_rev_lv02

Head Hit Counter Lunging Headbutt Counter
  • Attack retaliation counter.
  • Less used counter.
  • Used when attacked from the head.
CFC Name:

Move Name: E_SBS_DAM_head_F_rev_lv02

Leg Hit Counter Stepping Shin Kick Counter
  • Attack retaliation counter.
  • Less used counter.
  • Used when attacked from the leg.
CFC Name:

Move Name: E_SBS_DAM_leg_F_rev_lv01

Sway Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Front Attack Sway Rear Overhead Roundhouse Elbow
  • A fast front sway attack.
CFC Name: ATK_sway_f

Move Name: E_SBS_ATK_sway_f

Back Attack Sway Rear Side Kick
  • A slow back sway attack.
CFC Name: ATK_sway_b

Move Name: E_SBS_ATK_sway_b

Left Attack Sway Lead Uppercut
  • A slow left sway attack.
CFC Name: ATK_sway_l

Move Name: E_SBS_ATK_sway_l

Right Attack Sway Rear Uppercut
  • A slow right sway attack.
CFC Name: ATK_sway_r

Move Name: E_SBS_ATK_sway_r

Heat Actions

(Specify that this boss does not have unique heat actions) (Insert a table including:

 -Transitional Hacts that play when Shibusawa's hp lowers
 -Rare heat action where Kiryu can reverse Shibusawa's table weapon

)