BIN (scenario2): Difference between revisions
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(Header info) |
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Line 69: | Line 69: | ||
|0x30 | |0x30 | ||
|int32 | |int32 | ||
| | |'''Scenario Access''' Pointer | ||
|- | |- | ||
|0x34 | |0x34 | ||
|int32 | |int32 | ||
| | |'''Scenario Access''' Count | ||
|- | |- | ||
|0x38 | |0x38 | ||
|int32 | |int32 | ||
| | |'''String''' Pointer | ||
|- | |- | ||
|0x3C | |0x3C | ||
Line 85: | Line 85: | ||
|0x40 | |0x40 | ||
|int32 | |int32 | ||
| | |'''String''' Pointer | ||
|} | |} | ||
[[Category:File Formats]] | [[Category:File Formats]] |
Revision as of 06:17, 18 December 2022
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Scenario2.bin is an overhauled version of BIN (scenario). Controls the main flow of the game, specifying scenario flags and parameters like music that plays in specific moments.
Used in:
Technical Information
File consists of multiple interconnected chunks.
Yakuza Ishin\Zero\Kiwami version:
Offset | Type | Description |
---|---|---|
0x00 | int32 | Unused |
0x04 | int32 | Unused chunk count |
0x08 | int32 | Unused chunk pointer |
0x0C | int32 | Unused |
0x10 | int32 | Player Settings Node Count |
0x14 | int32 | Player Settings Pointer |
0x18 | int32 | Scenario Settings Node Count |
0x1C | int32 | Scenario Settings Pointer |
0x20 | int32 | Settings Size |
0x24 | int32 | Settings Pointer |
0x28 | int32 | Node Count |
0x2C | int32 | Node Pointer |
0x30 | int32 | Scenario Access Pointer |
0x34 | int32 | Scenario Access Count |
0x38 | int32 | String Pointer |
0x3C | int32 | Unused |
0x40 | int32 | String Pointer |