OME: Difference between revisions

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(Overview of a typical OME file)
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[[Category: File Formats]]
[[Category: File Formats]]
OME is a model format used in [[Yakuza]], [[Yakuza 2]], and by extension, [[Ryu Ga Gotoku 1 + 2 HD Edition]]. It was phased out and replaced with [[GMD]].
OME is a model format used in [[Yakuza]], [[Yakuza 2]], and by extension, [[Ryu Ga Gotoku 1 + 2 HD Edition]]. It was phased out and replaced with [[GMD]].
==Format Overview==
A typical OME file has the following order:
1) File header data
2) Object/physics data*
3) ODBP/MDBP block
MDBP is an earlier version of OME and is not supported by the game, attempting to load one may lead to a crash.
Within ODBP:
1) File header data
2) Mesh block (pointers, material ids etc.)
3) Armature block
4) File header data
5) Material group**
6) Mesh data (vertex info and face index table)
7) End block
<nowiki>*</nowiki>Unclear yet if this actually does contain physics, there seems to be coordinates for a collision shape in prop/stage object OME files.
<nowiki>**</nowiki>Doesn't seem to control anything related to actual materials, here like materials are grouped together.

Revision as of 11:13, 21 February 2025

OME is a model format used in Yakuza, Yakuza 2, and by extension, Ryu Ga Gotoku 1 + 2 HD Edition. It was phased out and replaced with GMD.

Format Overview

A typical OME file has the following order:


1) File header data

2) Object/physics data*

3) ODBP/MDBP block

MDBP is an earlier version of OME and is not supported by the game, attempting to load one may lead to a crash.


Within ODBP: 1) File header data

2) Mesh block (pointers, material ids etc.)

3) Armature block

4) File header data

5) Material group**

6) Mesh data (vertex info and face index table)

7) End block


*Unclear yet if this actually does contain physics, there seems to be coordinates for a collision shape in prop/stage object OME files.

**Doesn't seem to control anything related to actual materials, here like materials are grouped together.