BIN (scenario2): Difference between revisions
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!Type | !Type | ||
!Description | !Description | ||
|-style="background-color:# | |-style="background-color:#AA6060" | ||
|0x00 | |0x00 | ||
|int32 | |int32 | ||
|Unused | |Unused | ||
|-style="background-color:# | |-style="background-color:#AA6060" | ||
|0x04 | |0x04 | ||
|int32 | |int32 | ||
|Unused chunk count | |Unused chunk count | ||
|-style="background-color:# | |-style="background-color:#AA6060" | ||
|0x08 | |0x08 | ||
|int32 | |int32 | ||
|Unused chunk pointer | |Unused chunk pointer | ||
|-style="background-color:# | |-style="background-color:#AA6060" | ||
|0x0C | |0x0C | ||
|int32 | |int32 | ||
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|int32 | |int32 | ||
|'''String''' Pointer | |'''String''' Pointer | ||
|-style="background-color:# | |-style="background-color:#AA6060" | ||
|0x3C | |0x3C | ||
|int32 | |int32 | ||
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|int32 | |int32 | ||
|Player Position | |Player Position | ||
|-style="background-color:# | |-style="background-color:#AA6060" | ||
|0x0C | |0x0C | ||
|int32 | |int32 | ||
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|int32 | |int32 | ||
|Node ID | |Node ID | ||
|-style="background-color:# | |-style="background-color:#AA6060" | ||
|0x0C | |0x0C | ||
|int32 | |int32 |
Revision as of 07:50, 19 December 2022
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Scenario2.bin is an overhauled version of BIN (scenario). Controls the main flow of the game, specifying scenario flags and parameters like music that plays in specific moments.
Used in:
Technical Information
File consists of multiple interconnected chunks. Listed in the order of appearance in the file, which does not represent the actual complexity.
Yakuza 5 has slightly different nodes that other games don't have, so it is separated.
Yakuza Ishin\Zero\Kiwami version:
Offset | Type | Description |
---|---|---|
0x00 | int32 | Unused |
0x04 | int32 | Unused chunk count |
0x08 | int32 | Unused chunk pointer |
0x0C | int32 | Unused |
0x10 | int32 | Player Settings Node Count |
0x14 | int32 | Player Settings Pointer |
0x18 | int32 | Scenario Settings Node Count |
0x1C | int32 | Scenario Settings Pointer |
0x20 | int32 | Settings Size |
0x24 | int32 | Settings Pointer |
0x28 | int32 | Node Count |
0x2C | int32 | Node Pointer |
0x30 | int32 | Scenario Access Pointer |
0x34 | int32 | Scenario Access Node Count |
0x38 | int32 | String Pointer |
0x3C | int32 | Unused |
0x40 | int32 | String Pointer |
Offset | Type | Description |
---|---|---|
0x00 | uint32 | Game Mode |
0x04 | int32 | String Pointer |
0x08 | int32 | Player Position |
0x0C | int32 | Unknown |
0x10 | uint32 | Misc Settings Size |
0x14 | int32 | Misc Settings Pointer |
Offset | Type | Description |
---|---|---|
0x00 | int32 | Player Settings Pointer |
0x04 | int32 | Player Settings Versions Count |
0x08 | int32 | Node ID |
0x0C | int32 | Unused? |
0x10-0x2C | u32 | Extra Settings 1-8 Size |
0x30-0x3C | u32 | Extra Settings 1-8 Pointer |