MEP: Difference between revisions

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=Overview=
=Overview=
This file type is structured in nodes.  
This file type is structured in nodes and a file header. These nodes hold the visual data to load in when the move event has started.
It is most commonly found in data/motion/[par containing data], but they are also found in event folders to overlay visual effects on other things.
Such as heat auras, screening effects, etc. These MEPs are usually found in data/effect/[folder containing data].


[[Category:File Formats]]
[[Category:File Formats]]

Revision as of 03:21, 13 December 2022

The MEP file format extension for both OE and OOE games. This file is used to register visual effects into (property.bin) moves. It serves precursor to the BEP file format the Dragon Engine uses.

Overview

This file type is structured in nodes and a file header. These nodes hold the visual data to load in when the move event has started. It is most commonly found in data/motion/[par containing data], but they are also found in event folders to overlay visual effects on other things. Such as heat auras, screening effects, etc. These MEPs are usually found in data/effect/[folder containing data].