Modding Terms: Difference between revisions

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The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [[:Category:Games|Yakuza Franchise]].
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [[:Category:Games|Yakuza Franchise]].


==Game Terms ==
==Game Engine Terms==
A collection of terms to organize games based release and gameplay.
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
* "PS2" Era Games:
 
Refers to the Playstation 2 games including: 
=== "PS2" Era Games ===
#[[Yakuza]]
#[[Yakuza]]
#[[Yakuza 2]]
#[[Yakuza 2]]
#[[Ryu Ga Gotoku 1 + 2 HD Edition]]
#[[Ryu Ga Gotoku 1 + 2 HD Edition]]
<br>
* PXD:
Internal name of the game engine used since [[Ryu Ga Gotoku: Kenzan!]]. It has evolved through the years and it is what powers every Ryu Ga Gotoku title to this day. <br>
Since information about the engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
<br>


* "OOE" Old Old Engine:
=== Old Old Engine (OOE) ===
Refers to older titles (including Remasters) such as:
#[[Ryu Ga Gotoku: Kenzan!]]
#[[Ryu Ga Gotoku: Kenzan!]]
#[[Yakuza 3]]
#[[Yakuza 3]]
Line 24: Line 16:
#[[Yakuza 4 Remastered]]
#[[Yakuza 4 Remastered]]
#[[Yakuza: Dead Souls]]
#[[Yakuza: Dead Souls]]
<br>


* "OE" Old Engine:
=== Old Engine (OE) ===
Refers to the titles right before the release of the Dragon Engine.<br>
Note: "Magical V" is ''not'' the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.
As a side note: "Magical V" is not the official term for OE/OOE games.
 
This includes:
#[[Yakuza 5]]
#[[Yakuza 5]]
#[[Yakuza 5 Remastered]]
#[[Yakuza 5 Remastered]]
Line 36: Line 26:
#[[Yakuza Kiwami]]
#[[Yakuza Kiwami]]
#[[Fist of the North Star: Lost Paradise]]
#[[Fist of the North Star: Lost Paradise]]
<br> 


* "DE" Dragon Engine:
===  Dragon Engine (DE) ===
Refers to titles made in an overhauled PXD. The official name for it is Dragon Engine.
Includes: 
#[[Yakuza 6: The Song of Life]]
#[[Yakuza 6: The Song of Life]]
#[[Yakuza Kiwami 2]]
#[[Yakuza Kiwami 2]]
#[[Judgment]]
#[[Judgment]]
<br> 
 
==== DE 2.0 ====
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.


* "DE 2.0" Dragon Engine Version 2:
Another term used for Dragon Engine after Judgment, noted for different file structural changes.
Includes:
#[[Yakuza: Like a Dragon]]
#[[Yakuza: Like a Dragon]]
#[[Lost Judgment]]
#[[Lost Judgment]]
<br> 


* "UE" Unreal Engine:
=== Unreal Engine ===
Games partially developed with Unreal Engine.
Includes:
#[[Like a Dragon: Ishin!]]
#[[Like a Dragon: Ishin!]]
<br> 


* Misc Games:
=== Unity ===
Games developed for other devices or entirely different games in general.  
#[[Ryu Ga Gotoku Online]]
Not a modding term, just a general categorization.
#[[Super Monkey Ball Banana Mania]]
AKI Engine Games include:
 
=== Other ===
Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization.
 
#[[Kurohyou: Ryu Ga Gotoku Shinsho]]
#[[Kurohyou: Ryu Ga Gotoku Shinsho]]
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]

Latest revision as of 13:42, 22 June 2023

The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.

Game Engine Terms

The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.

"PS2" Era Games

  1. Yakuza
  2. Yakuza 2
  3. Ryu Ga Gotoku 1 + 2 HD Edition

Old Old Engine (OOE)

  1. Ryu Ga Gotoku: Kenzan!
  2. Yakuza 3
  3. Yakuza 3 Remastered
  4. Yakuza 4
  5. Yakuza 4 Remastered
  6. Yakuza: Dead Souls

Old Engine (OE)

Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.

  1. Yakuza 5
  2. Yakuza 5 Remastered
  3. Ryu Ga Gotoku: Ishin!
  4. Yakuza 0
  5. Yakuza Kiwami
  6. Fist of the North Star: Lost Paradise

Dragon Engine (DE)

  1. Yakuza 6: The Song of Life
  2. Yakuza Kiwami 2
  3. Judgment

DE 2.0

While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.

  1. Yakuza: Like a Dragon
  2. Lost Judgment

Unreal Engine

  1. Like a Dragon: Ishin!

Unity

  1. Ryu Ga Gotoku Online
  2. Super Monkey Ball Banana Mania

Other

Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization.

  1. Kurohyou: Ryu Ga Gotoku Shinsho
  2. Kurohyou 2: Ryu Ga Gotoku Ashura-hen
  3. Def Jam

File Terms

  • Node:

Defines a data structure that files utilize in order to insert different data into the game. Example:

  1. The MEP file Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes
  2. The BEP file format handles the main properties of visual effects and hit registrations into several different nodes.