Modding Terms: Difference between revisions
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The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [[:Category:Games|Yakuza Franchise]]. | The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [[:Category:Games|Yakuza Franchise]]. | ||
==Game Terms == | ==Game Engine Terms== | ||
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint. | |||
=== "PS2" Era Games === | |||
#[[Yakuza]] | #[[Yakuza]] | ||
#[[Yakuza 2]] | #[[Yakuza 2]] | ||
#[[Ryu Ga Gotoku 1 + 2 HD Edition]] | #[[Ryu Ga Gotoku 1 + 2 HD Edition]] | ||
=== Old Old Engine (OOE) === | |||
#[[Ryu Ga Gotoku: Kenzan!]] | #[[Ryu Ga Gotoku: Kenzan!]] | ||
#[[Yakuza 3]] | #[[Yakuza 3]] | ||
Line 24: | Line 16: | ||
#[[Yakuza 4 Remastered]] | #[[Yakuza 4 Remastered]] | ||
#[[Yakuza: Dead Souls]] | #[[Yakuza: Dead Souls]] | ||
=== Old Engine (OE) === | |||
Note: "Magical V" is ''not'' the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo. | |||
#[[Yakuza 5]] | #[[Yakuza 5]] | ||
#[[Yakuza 5 Remastered]] | #[[Yakuza 5 Remastered]] | ||
Line 36: | Line 26: | ||
#[[Yakuza Kiwami]] | #[[Yakuza Kiwami]] | ||
#[[Fist of the North Star: Lost Paradise]] | #[[Fist of the North Star: Lost Paradise]] | ||
=== Dragon Engine (DE) === | |||
#[[Yakuza 6: The Song of Life]] | #[[Yakuza 6: The Song of Life]] | ||
#[[Yakuza Kiwami 2]] | #[[Yakuza Kiwami 2]] | ||
#[[Judgment]] | #[[Judgment]] | ||
==== DE 2.0 ==== | |||
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders. | |||
#[[Yakuza: Like a Dragon]] | #[[Yakuza: Like a Dragon]] | ||
#[[Lost Judgment]] | #[[Lost Judgment]] | ||
=== Unreal Engine === | |||
#[[Like a Dragon: Ishin!]] | #[[Like a Dragon: Ishin!]] | ||
=== Other === | |||
Games developed for other devices or entirely different games in general. | Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization. | ||
Not a modding term, just a general categorization. | |||
#[[Kurohyou: Ryu Ga Gotoku Shinsho]] | #[[Kurohyou: Ryu Ga Gotoku Shinsho]] | ||
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]] | #[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]] |
Revision as of 21:54, 13 June 2023
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.
Game Engine Terms
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
"PS2" Era Games
Old Old Engine (OOE)
Old Engine (OE)
Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.
- Yakuza 5
- Yakuza 5 Remastered
- Ryu Ga Gotoku: Ishin!
- Yakuza 0
- Yakuza Kiwami
- Fist of the North Star: Lost Paradise
Dragon Engine (DE)
DE 2.0
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.
Unreal Engine
Other
Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization.
File Terms
- Node:
Defines a data structure that files utilize in order to insert different data into the game. Example: