Modding Terms

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Revision as of 04:33, 13 December 2022 by Biggelskog (talk | contribs)
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The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.

Game Terms

A collection of terms to organize games based release and gameplay.

  • "PS2" Era Games:

Refers to the Playstation 2 games including:

  1. Yakuza 1
  2. Yakuza 2
  3. Ryu ga Gotoku 1 + 2 HD Edition


  • "OOE" Old Old Engine:

Refers to older titles (including Remasters) such as:

  1. Ryū ga Gotoku Kenzan!
  2. Yakuza 3
  3. Yakuza 3 Remastered
  4. Yakuza 4
  5. Yakuza 4 Remastered
  6. Yakuza: Dead Souls


  • "OE" Old Engine:

Refers to the titles right before the release of the Dragon Engine. As a side note: "Magical V" is not the official term for OE/OOE games. This includes:

  1. Yakuza 5
  2. Yakuza 5 Remastered
  3. Ryū ga Gotoku: Ishin!
  4. Yakuza 0
  5. Yakuza Kiwami
  6. Fist of the North Star: Lost Paradise


  • "DE" Dragon Engine:

Refers to titles made in an entirely new engine, after Old Engine games:

  1. Yakuza 6: The Song of Life
  2. Yakuza Kiwami 2
  3. Judge Eyes (Judgment)


  • "DE 2.0" Dragon Engine Version 2:

Another term used for Dragon Engine after Judgment, noted for different file structural changes. Includes:

  1. Yakuza: Like a Dragon
  2. Lost Judgment


  • "UE" Unreal Engine:

Games that are developed with Unreal Engine later on. Includes:

  1. Like a Dragon: Ishin!


  • Misc Games:

Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization. AKI Engine Games include:

  1. Kurohyou: Ryu Ga Gotoku Shinsho
  2. Kurohyou 2: Ryu Ga Gotoku Ashura-hen
  3. Def Jam

File Terms

  • Node:

Defines a data structure that files utilize in order to insert different data into the game. Example:

  1. The MEP File Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes
  2. The BEP file format handles the main properties of visual effects and hit registrations into several different nodes.